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Full Tear Them All update
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What changed
- Gameplay
- UI and audio
Tear Them All changes
Hi everyone!
Thanks for playing the demo and wishlisting the game during Steam Next Fest! Here is what's changed:
UI Revamp
Changed the Combo UI to a cooler one.
Changed the overall UI layout.
IMPROVEMENTS
Wave System Overhaul: Waves are now driven by a strict timer rather than just kill counts. If you don't clear the arena fast enough, the next wave will spawn and overwhelm you.
- Impact FrameAdded impact frame to the exploding eraser's explosion.
- CryboomsAdded a wick visual to Crybooms' head. You will now see them catch fire before they blow up, making them easier to read and dodge.
- Arena TweaksChanged parts of the arena layout and added some invisible collisions to fix some safe spots where players could camp.
- Printer SoundAdded a new printer sound effect that plays right before a new wave spawns.
- Slow Time TutorialAdded a one-time tutorial section when you first break your pencil to reload and stun the enemy to tear.
Auto-Resolution: The game now automatically sets itself to your monitor's native resolution when you launch it.
BUG FIXES
- Vaulting GlitchFixed a bug where enemies would continue their vaulting movement even while the game was paused.
- Infinity TearingFixed a bug where you could infinitely tear enemies by spamming right-click right before their tear animation started.
If you're having fun with the demo, leaving a wishlist helps me out a lot! Feel free to join our Discord to share your high scores or drop some feedback.
Source
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