In this update2
Full notes
Full Tear Them All update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Tear Them All changes
Improvements
Added a cooldown and charging animation to Staplers (Jump Pads)
Added a flashing "STUNNED" text over stunned enemies
Improved Ranged Enemy AI: Clearer line of sight and they no longer get stuck on slopes
Added I-frames to Finisher attacks and increased collectable drops from Finishers
Reduced the Melee Enemy's hitbox for fairer combat
Melee no longer costs ammo. If you run out of sharpness, melee only slows enemies. Pencil mark opacity now scales with your sharpness level
Bug Fixes
Fixed a bug where you could swap pencils while the eraser was ready and still throw it
Fixed an issue that caused enemies to stay stunned longer while you were reloading
Source
Changelog.gg summarizes and formats this update. How we read updates.
