Full notes
Full Teamfight Manager 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Team Samoyed.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Server
We have applied a variety of bug fixes, balance adjustments, and improvements, and would like to share the details.
Added missing translations in some languages.
Improved inbox messages so that when transfer or recruitment negotiations break down, the reason for the breakdown can be identified.
Fixed an issue where merchandise sales demand in Facilities was calculated too low.
Fixed an issue where text overlapped in certain inbox message types in specific languages.
Fixed button layout issues in certain languages.
Fixed an issue where the play button icon was displayed at an abnormal size when paused.
Added a feature that allows Manager Training to be ended immediately while it is in progress.
Fixed an issue in multiplayer where the playback speed could not be changed when the player was playing against an AI team.
Fixed an issue in multiplayer where the option to hide player stats did not work properly.
Added presentation effects to the pick/ban screen so that the current situation can be understood more clearly.
Fixed an issue where balance patches affected invalid entries.
Increased overall item prices.
Fixed an issue where the date would no longer progress when delegating negotiations to a scout after another team made a recruitment offer for one of the player’s players.
If you encounter any issues while playing the game, please feel free to contact us anytime at
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
