Full notes
Full Teamfight Manager 2 update
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Repeated intro
Hello, this is Team Samoyed.
What changed
- Performance
- UI and audio
- Fixes
- Balance
- Gameplay
We have applied a variety of bug fixes and would like to share the details.
Improved stability so that the game no longer closes immediately even when the Steam connection is unstable or the Steam client has not been initialized properly.
Updated multiplayer lobby creation, joining, invitations, and connection handling so that if an error occurs, the game can return to the lobby UI normally instead of closing.
Improved frame processing that could cause excessive system load in some environments. This should help reduce severe lag, freezes, and sudden closures that may occur on certain PCs, Macs, and other systems.
Fixed an issue where selecting a Champion that had already been banned, picked, or locked could disrupt the tutorial or standard pick/ban process.
Fixed an issue where pressing the ~/` key could cause a crash.
Fixed an issue where old kill and message popups could appear late during highlights or fast skipping.
Fixed a UI issue where the Morgard buff timer overlapped with the team name and set display.
Fixed an issue where the pause button icon was not updated properly.
Fixed an issue where changing merchandise prices did not update demand correctly.
Fixed a snap calculation issue where small movement speed buffs, such as Clown’s Skill 1, could be applied in reverse as nerfs during balance patches.
Fixed an issue where the Manager Training schedule did not progress properly in some environments.
If you encounter any issues while playing the game, please feel free to contact us anytime at
To help us troubleshoot the issue, please zip the folder located at C:/Users/(your username)/AppData/Roaming/TeamSamoyed/TeamfightManager2/data, which contains the affected save data, and send it to us as an email attachment.
Thank you.
Source
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