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Steam News16 April 20262mo ago

Devlog #27

Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!

Full notes

Full Teamfight Manager 2 update

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Repeated intro

Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Performance
addedRecordsA Records tab has been added that lets you view various statistics in detail. You can check data for each tournament as well as all-time career data.
addedSide SelectionA feature has been added where the team that lost the previous set can choose their side for the next match.
changedTournament Rule SelectionFeatures have been implemented that let you set the format for international tournament group stages and knockout stages, as well as the format for league playoffs.
changedTournament Rule SelectionYou can decide whether to run league playoffs in single elimination or double elimination format. The image above shows the UI for a single elimination playoff.
changedTournament Rule SelectionYou can decide whether to run international tournament group stages in Swiss stage format or group round-robin format. The image above shows the UI for a Swiss stage.
changedTournament Rule SelectionYou can decide whether to run international tournament knockout stages in single elimination or double elimination format. The image above shows the UI for a double elimination knockout stage.

Records

A Records tab has been added that lets you view various statistics in detail. You can check data for each tournament as well as all-time career data.

Side Selection

A feature has been added where the team that lost the previous set can choose their side for the next match.

Tournament Rule Selection

Features have been implemented that let you set the format for international tournament group stages and knockout stages, as well as the format for league playoffs.

You can decide whether to run league playoffs in single elimination or double elimination format. The image above shows the UI for a single elimination playoff.

You can decide whether to run international tournament group stages in Swiss stage format or group round-robin format. The image above shows the UI for a Swiss stage.

You can decide whether to run international tournament knockout stages in single elimination or double elimination format. The image above shows the UI for a double elimination knockout stage.

Facilities

A feature for managing team facilities has been added. You can upgrade basic training facilities, the home stadium, and more. A feature has also been added that lets you pursue revenue by producing and selling merchandise featuring specific players.

Roster Management

Now that the overall play cycle of a single season runs almost without issues, we're working on refining the process of playing across multiple seasons. We're focused on stabilizing processes such as player re-signing and releases, and on making AI teams' roster management feel more believable. This also includes balancing financial management, such as the scale of income and expenses.

In addition to all of the above, we continue to work on various minor logic bug fixes and stability improvements that are difficult to list individually. That wraps up this dev log. We appreciate your continued interest and support as we work toward the Early Access launch. Thank you for reading!

Source

Steam News / 16 April 2026

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