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Steam News4 June 202622d ago

0.4.9 Patch Notes

Hello, this is Team Samoyed. We would like to share details about the latest bug fixes and added features.

Full notes

Full Teamfight Manager 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Team Samoyed.

What changed

9 fixes4 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
  • Performance
addedWe would like to share details about the latest bug fixes and added features.
fixedFixed an issue where, during player contract renewal negotiations, certain progress states or offer responses from existing saves could remain unresolved for an extended period even after in-game dates passed.
fixedFixed an issue where, at the final approval stage of negotiations, it was possible to accept an approval request that remained even after the player had already transferred to another team.
fixedFixed an issue where Prisoner could repeatedly use Skill 2 with a low cooldown when there were no enemy Champions nearby, delaying movement. Skill 2 will now only be used when there is a taunt target or when it can be used as a shield against an actual damage threat.
fixedFixed an issue where Illusionist used Skill 2 and applied fear into empty space even when there were no enemy Champions within the actual effect range. Skill 2 will now only be used when there is a living enemy Champion within the effect range.
addedChanged the manager appearance change flow on the New Game screen to use the same popup format as coach appearance changes.

We would like to share details about the latest bug fixes and added features.

  • Fixed an issue where, during player contract renewal negotiations, certain progress states or offer responses from existing saves could remain unresolved for an extended period even after in-game dates passed.

  • Fixed an issue where, at the final approval stage of negotiations, it was possible to accept an approval request that remained even after the player had already transferred to another team.

  • Fixed an issue where Prisoner could repeatedly use Skill 2 with a low cooldown when there were no enemy Champions nearby, delaying movement. Skill 2 will now only be used when there is a taunt target or when it can be used as a shield against an actual damage threat.

  • Fixed an issue where Illusionist used Skill 2 and applied fear into empty space even when there were no enemy Champions within the actual effect range. Skill 2 will now only be used when there is a living enemy Champion within the effect range.

  • Changed the manager appearance change flow on the New Game screen to use the same popup format as coach appearance changes.

  • Improved the Player Info, Coach Info, and Team Info screens so that the previous/next buttons and A/D shortcuts move directly according to the sorting order of the list you entered from. Hovering over a button will display a summary card for the corresponding player, coach, or team.

  • Fixed parts of some Champions’ skill descriptions that did not match their actual behavior.

  • Fixed an issue where, when reopening a multiplayer league save as a room, if a participant connected before the host, the host might not be displayed properly in the room or ready/start progression might not proceed.

  • Fixed an issue where upgrading the Training Facility did not apply the efficiency bonus to actual daily training EXP. Facility upgrade effects are now reflected consistently in training results and maintenance cost/cost displays.

  • Improved Edit Database export/import so that you can select the required scope from all entries, team information, player/coach information, player/coach information including values, and game values. Existing full database files can still be loaded.

  • Added a shortcut key change popup to the System tab in Settings. You can now check, change, reset, and apply shortcuts by control screen, including lobby controls, in-match controls, and the left menu.

  • Added a save shortcut that allows saving with the S key in the lobby. While saving, the save status is displayed in the bottom navigation, and the Proceed/Skip buttons cannot be used until saving is complete.

  • Improved handling so that an information popup is displayed when custom team logos or player/coach/manager appearance images exceed the supported file size.

  • Fixed an issue where merge for text-type assets in Mods did not work properly.

  • Fixed an issue in the match engine where, when pathfinding failed in some situations, units could stand still and do nothing or fail to move properly.

    • Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results. We ask for your understanding regarding this.

If you encounter any issues while playing the game, please feel free to contact us anytime at

teamsamoyed@gmail.com

Thank you.

Source

Steam News / 4 June 2026

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