Full notes
Full Teamfight Manager 2 update
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Repeated intro
Hello, this is Team Samoyed.
What changed
- Balance
- Fixes
- UI and audio
- Server
- Gameplay
- Events
We would like to share details about bug fixes and balance adjustments.
Fixed an issue where, after Playoffs or other schedule progression, if AI match results from the same day were still pending, the date loading screen could appear stuck at 23:50 or an already affected save could have difficulty resuming progression. (Hotfix, additional fix applied)
Fixed an issue where long item names and effect descriptions in some languages overlapped with the tier display or appeared clipped.
Fixed an issue where Lifesteal was not applied to the basic attacks of some Champions, including Sniper.
Fixed an issue where scrolling did not appear when there were many Mods, making some entries impossible to select.
Fixed an issue where player stat changes made in Edit Database were displayed in the inbox as sudden stat changes caused by training.
Fixed an issue so that Champion values changed in Edit Database are reflected as the baseline values for automatic balance patches.
Fixed an issue where the "Land the Big One" achievement might not be achieved when recruiting a prospect player with Very High potential.
Fixed an issue where, after changing the output speaker or removing an existing device, game sound could remain on the previous output device or sound playback could repeatedly fail.
Fixed an issue in multiplayer where, after sending contract renewal requests to some players, no response would arrive even after dates passed.
Improved the Coach Detail screen so that owned coach names can be changed in the same way as players.
Fixed an issue in saves where league Playoff or international match format options were changed during a season, causing the already generated current-season schedule and new option values to mix. This could cause date progression to stop at the end of an international match, or brackets, standings, and news displays to appear incorrectly.
Fixed an issue where crashes could occur when entering Recruitment, Solo Rank, Player/Coach Detail screens, or during season progression if region IDs or league structures in a custom database differed from the default data.
Fixed an issue where, when creating a league save with a database containing many custom images, loading could become stuck at the "Receiving game data" state.
Fixed an issue where Berserker's ultimate cooldown could become shorter than intended at low HP.
Adjusted Necromancer's balance.
Increased the magic power coefficient of Ghoul attack damage from 10% to 20%.
Increased the magic power coefficient of Ghoul duration from 50% to 80%.
Improved the ultimate cooldown from 60 seconds to 50 seconds.
Changed Plague Doctor's ultimate penalty to reduce current HP by 50%.
Adjusted Voodoo Shaman's balance.
Increased the base damage of Skill 1 from 30 to 120.
Increased the range of Skill 1 from 70000 to 90000.
Increased the magic power coefficient of Skill 1 from 0.8 to 1.0.
Improved the ultimate damage interval from 1 second to 0.8 seconds.
Adjusted Whip Master's balance.
Increased the ultimate channeling time from 1 second to 1.5 seconds.
Increased the ultimate activation interval from 0.3 seconds to 0.45 seconds.
Decreased the ultimate damage coefficient from 0.5 to 0.4.
Decreased the ultimate bleed damage coefficient from 0.2 to 0.1.
Adjusted Gambler's balance.
Decreased the ultimate charm duration from 1 second to 0.6 seconds.
If you encounter any issues while playing the game, please feel free to contact us anytime at
.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
