Full notes
Full Teamfight Manager 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Team Samoyed.
What changed
- Balance
- Fixes
- Events
- Gameplay
- UI and audio
- Server
We would like to share details about bug fixes, balance adjustments, and added features.
Fixed an issue where region, league, and competition names changed in official competition editing could appear to revert to their default names on some screens after the new save creation screen. The names saved in the database are now displayed consistently on major screens such as standings, schedules and match information, award records in Team Info, Records/Statistics, and News.
Fixed an issue where some player records could be missing from the Records tab. Player team/contract periods and Playoff match records are now reflected correctly even when existing saves and newly recorded match information are mixed.
Fixed Solo Rank tab sorting so it now sorts the full ranking list instead of only the current page.
Fixed an issue where the shortcut for the opposing team jungler view was missing from shortcut settings, and some in-match shortcut guides did not reflect changed settings.
Fixed an issue where the game could close when starting a Ban/Pick tutorial match during Manager Training if there was no opponent team in the same league as the selected team, or if the opponent team's Ban/Pick data was missing.
Fixed an issue where loading and date progression could stop at certain competition schedule boundaries, such as after the Division 2 Spring season, due to past scheduled matches that had not yet been finalized or team matches waiting for multiplayer connection/match entry.
Added News content that delivers fan match predictions before a match begins. Predictions reflect team rating, starting roster strength, recent official match flow, head-to-head record, league standings, and fan atmosphere, and virtual odds are also displayed for immersion.
Added Thai to the supported language list.
Added an option to the Display tab in Settings that can apply the speed selected immediately before highlight playback to Highlight scenes. It is off by default; when off, highlights play at 1x as before.
Fixed an issue where, when accepting a contract renewal, salary would be paid under the existing salary until the existing contract ends. The new contract terms are now applied on the contract start date, and the changed salary and contract period are announced through News at the time of application.
Fixed an issue where the re-sign offer screen could show the post-contract team Salary Budget as if the full new salary were deducted, even though the existing salary is replaced. Transfer-interest guidance is also no longer shown on re-sign screens.
Fixed an issue where revenue such as prize money could be reflected in actual cash on hand, but not immediately reflected in the Recruitment Budget and Salary Budget. Cases where some competition prize payouts could be missing have also been corrected.
Fixed an issue where home stadium capacity, maintenance cost, and upgrade values could be applied incorrectly in custom databases or existing saves.
Fixed an issue where the Player Detail screen could fail to appear if some players' team, league, or Solo Rank information in a custom DB did not match the default data structure.
Fixed an issue where, when starting or restarting multiplayer 'League - Saved Game', some players could be assigned to the wrong team, or start/progression waiting could stop due to a player leaving before login.
Fixed an issue where, in multiplayer leagues with hidden stats enabled, stats for your own team players and players revealed through recruitment/scouting would no longer become hidden again after saving and reloading.
Fixed an additional issue where the 'Shonen Hero' achievement could fail to unlock on Steam for existing saves that had already met its conditions. The achievement unlock is now re-synchronized when loading saved progress.
Improved parts of the match engine logic related to defending the allied base. This improvement is intended to reduce cases where units suddenly moved elsewhere right before finishing an objective or attacking the enemy Nexus.
Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results. We ask for your understanding regarding this.
Adjusted rookie player and FA candidate pool generation rules and top prospect distribution so they are maintained more consistently by region and position.
Adjusted the aging curve so overall stat inflation is reduced, player stats are maintained more stably into the late twenties, and later decline progresses more gradually.
(Added) Fixed an issue where transfer-fee negotiations could incorrectly reject offers as if the selling team had no replacement for that position, even when a usable replacement existed, or immediately reject offers that should have remained negotiable.
(Added) Fixed an issue where leftover translation files from Workshop mods could override official localization files after unsubscribing from or updating a mod, causing some languages such as Chinese to keep showing older text.
(Added) Fixed an issue where, after an accepted contract renewal was waiting for the current contract to end, submitting new renewal terms could keep showing the old contract end date or fail to show the negotiation-in-progress state. The Player/Staff Detail and re-sign offer screens now also keep the current salary as the main salary and show the accepted future salary in parentheses with its starting year.
If you encounter any issues while playing the game, please feel free to contact us anytime at
.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
