HomeGamesUpdatesPricingMethodology
Steam News1 November 20258mo ago

🟤 Devlog – Tawa Locomotion & Dino Behavior Update

Movement Improvements for Tawa This week I focused on refining Tawa’s locomotion to make animations feel more natural and responsive.

Full notes

Full Tawa : Lost in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedMovement Improvements for Tawa This week I focused on refining Tawa’s locomotion to make animations feel more natural and responsive.
changed✅ Early stamina & stress integration tests to influence movement speed later on
changed✅ Improved passive behavior loops (wandering, grazing, observing)
changedMore polish is coming — especially AI reactions, sounds, and environmental interactions.

Tawa : Lost in Time changes

changedMovement Improvements for Tawa This week I focused on refining Tawa’s locomotion to make animations feel more natural and responsive.
changed✅ Early stamina & stress integration tests to influence movement speed later on
changed✅ Improved passive behavior loops (wandering, grazing, observing)
changedMore polish is coming — especially AI reactions, sounds, and environmental interactions.

Movement Improvements for Tawa This week I focused on refining Tawa’s locomotion to make animations feel more natural and responsive.

✅ Smoother transitions between walk / run / idle

✅ Better control precision, especially during tight turns

✅ Ground alignment fixes for slopes & uneven environments

✅ Early stamina & stress integration tests to influence movement speed later on

Tawa now feels more alive — less “sliding”, more little creature energy 🐭✨

Dinosaur Behavior Enhancements I also pushed updates to the dinosaur AI to make encounters feel more organic and less scripted.

✅ Improved passive behavior loops (wandering, grazing, observing)

✅ Early predator logic updates — they now choose when to ignore, stalk, or chase

✅ First test for inter-species awareness (they don’t only focus on the player)

The island is beginning to feel like a living ecosystem, rather than a space full of scripted enemies.

More polish is coming — especially AI reactions, sounds, and environmental interactions.

Thanks for following the journey — every small step makes Tawa’s world more alive 🌿🦖

Source

Steam News / 1 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.