Full notes
Full Tawa : Lost in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Tawa : Lost in Time changes
Movement Improvements for Tawa This week I focused on refining Tawa’s locomotion to make animations feel more natural and responsive.
✅ Smoother transitions between walk / run / idle
✅ Better control precision, especially during tight turns
✅ Ground alignment fixes for slopes & uneven environments
✅ Early stamina & stress integration tests to influence movement speed later on
Tawa now feels more alive — less “sliding”, more little creature energy 🐭✨
Dinosaur Behavior Enhancements I also pushed updates to the dinosaur AI to make encounters feel more organic and less scripted.
✅ Improved passive behavior loops (wandering, grazing, observing)
✅ Early predator logic updates — they now choose when to ignore, stalk, or chase
✅ First test for inter-species awareness (they don’t only focus on the player)
The island is beginning to feel like a living ecosystem, rather than a space full of scripted enemies.
More polish is coming — especially AI reactions, sounds, and environmental interactions.
Thanks for following the journey — every small step makes Tawa’s world more alive 🌿🦖
Source
Changelog.gg summarizes and formats this update. How we read updates.
