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Steam News28 October 20258mo ago

Devlog – Tawa: Lost in Time (week of Oct 28)

This week’s updates focused on improving creature AI and preparing future features: 🦎 Viper Steering Controller (Komodo Dragon): implemented a full AI controller with player detection, aggression handling, and pursuit

Full notes

Full Tawa : Lost in Time update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changed💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.
added🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.
fixed⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).
changed☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.

Tawa : Lost in Time changes

changed💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.
added🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.
fixed⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).
changed☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.

This week’s updates focused on improving creature AI and preparing future features:

🦎 Viper Steering Controller (Komodo Dragon): implemented a full AI controller with player detection, aggression handling, and pursuit logic. The creature now stays active at all times — no more auto-deactivation or death states.

💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.

🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.

⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).

☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.

Source

Steam News / 28 October 2025

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