Full notes
Full Tawa : Lost in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Tawa : Lost in Time changes
This week’s updates focused on improving creature AI and preparing future features:
🦎 Viper Steering Controller (Komodo Dragon): implemented a full AI controller with player detection, aggression handling, and pursuit logic. The creature now stays active at all times — no more auto-deactivation or death states.
💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.
🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.
⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).
☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.
Source
Changelog.gg summarizes and formats this update. How we read updates.
