What changed
1 fix3 additions1 change0 removals
- UI and audio
- Gameplay
- Performance
changedAs mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game . A lot of things have changed, mostly visually and on the backend, but it just does not feel like the same game anymore to me! Most importantly, 0.3 will serve as a very stable foundation for now upcoming feature additions and balancing.
addedAlso, just before making this blogpost, 0.3.1 was released, fixing few tiny bugs that slipped past at first. I am now already working on both 0.3.2 and 0.4 (more bugfixes in 0.3.2, and more new content in 0.4) For more details and hints visit Discord! (after all, a fancy new button for joining Discord was added at in-game menu :D)
addedRevamped all the UI. Whole Incremental Idler portion of the game was completely changed to be visually better, better animated, better presented to player, less confusing. And responding better to all keyboard/mouse input. (hint: you can now simply press esc once to return to main Safehouse screen, wow!)
addedAdded Missions (Next Move section) to act as tutorial, but also double function as nudging even experienced players on what they can do next. (completely optional)
fixedFixed a lot of performance issues and bugs! This list is purposely not covering a lot of detailed changes that happened, because a lot of things changed were visuals and feels-based rather than technical, so please take a look at updated Steam page (coming shortly in few hours after this post) to see visually what was changed in 0.3 compared to 0.2 best :D
Tasty Beverage changes
changedAs mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game . A lot of things have changed, mostly visually and on the backend, but it just does not feel like the same game anymore to me! Most importantly, 0.3 will serve as a very stable foundation for now upcoming feature additions and balancing.
addedAlso, just before making this blogpost, 0.3.1 was released, fixing few tiny bugs that slipped past at first. I am now already working on both 0.3.2 and 0.4 (more bugfixes in 0.3.2, and more new content in 0.4) For more details and hints visit Discord! (after all, a fancy new button for joining Discord was added at in-game menu :D)
addedRevamped all the UI. Whole Incremental Idler portion of the game was completely changed to be visually better, better animated, better presented to player, less confusing. And responding better to all keyboard/mouse input. (hint: you can now simply press esc once to return to main Safehouse screen, wow!)
addedAdded Missions (Next Move section) to act as tutorial, but also double function as nudging even experienced players on what they can do next. (completely optional)
fixedFixed a lot of performance issues and bugs! This list is purposely not covering a lot of detailed changes that happened, because a lot of things changed were visuals and feels-based rather than technical, so please take a look at updated Steam page (coming shortly in few hours after this post) to see visually what was changed in 0.3 compared to 0.2 best :D
As mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game. A lot of things have changed, mostly visually and on the backend, but it just does not feel like the same game anymore to me! Most importantly, 0.3 will serve as a very stable foundation for now upcoming feature additions and balancing.
Also, just before making this blogpost, 0.3.1 was released, fixing few tiny bugs that slipped past at first. I am now already working on both 0.3.2 and 0.4 (more bugfixes in 0.3.2, and more new content in 0.4) For more details and hints visit Discord! (after all, a fancy new button for joining Discord was added at in-game menu :D)
As always, I am accepting all feedback and suggestions from all players. ^^
Changelog:
Revamped all the UI. Whole Incremental Idler portion of the game was completely changed to be visually better, better animated, better presented to player, less confusing. And responding better to all keyboard/mouse input. (hint: you can now simply press esc once to return to main Safehouse screen, wow!)
Added Missions (Next Move section) to act as tutorial, but also double function as nudging even experienced players on what they can do next. (completely optional)
Fixed a lot of performance issues and bugs!
This list is purposely not covering a lot of detailed changes that happened, because a lot of things changed were visuals and feels-based rather than technical, so please take a look at updated Steam page (coming shortly in few hours after this post) to see visually what was changed in 0.3 compared to 0.2 best :D