In this update2
Full notes
Full Tasty Beverage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Tasty Beverage changes
After initial 0.1.1, 0.1.2 and 0.1.3 updates focused on bugfixes and performance improvements (check precise changelogs in previous posts) I am back with the actual 0.2 content update! Each major version (0.x) will focus on updating game with improved gameplay functionalities and actual features rather than fixing or improving existing ones. This update focused on overhauling Idler part of the game - although there are more improvements to come at short notice. In actual functional changes to gameplay: hospitalization system is a major shift in the gameplay - as this means, permadeath has been effectively removed from the game, to favor more incremental gameplay where player can build strong squad without any sudden unexpected consequences. Although actual changelog seems large, I think the best description of this update is... foundation for even larger updates that will meaningfully add replayability and content, as well as challenge to the game. Steam post image
Features Changelog:
New main menu save flow Continue now loads the latest run, Load Game lets you choose a specific slot, and New Game uses the same 3-slot picker with overwrite confirmation.
Squad defeat now leads to hospital recovery instead of ending the run Downed crew stay on the roster, lose equipped gear, cost money to patch up, and recover over time instead of being permanently wiped.
Hospitalization is now fully tied into safehouse play Squad readiness, deployment, city exit, and recovery upgrades now properly respect who is available and who is still recovering.
Intel now includes Steam-backed Global comparisons You can compare your best and lifetime stats against wider player data directly in-game.
The safehouse command board got a major upgrade Squad members now read much more clearly through portraits, better card layouts, clearer status states, progress bars, activity feed updates, and stronger reward feedback.
Safehouse and Intel UI got a broad quality pass Management screens are now more stable, more readable, better localized, and closer to the game's intended OS-like style.
Save/load and session stability improved Squad appearance, portraits, currency display, and safehouse UI state now restore much more reliably between sessions.
Bugfixes Changelog:
Improved action-result popups and reduced duplicate or inaccurate notifications. Fixed several hover tooltip issues, including timing, cleanup, and interaction consistency. Improved progress bar visuals and indicator rendering across the interface. Fixed multiple button overlap, visibility, and spacing problems in safehouse screens. Improved top-bar alignment and status indicator consistency. Fixed several first-open, refresh, and layout edge cases in management windows. Reduced washed-out and dimmed UI states during interface updates. Improved activity feed readability and scrolling behavior. Fixed several display issues around active crew visibility and status updates. Improved reward badge readability and page count consistency. Improved popup routing so feedback appears in the right place more reliably. Fixed a number of menu presentation and button styling inconsistencies. Improved early-game balance and starting crew setup. Improved recruitment balance and related progression tuning.
Fixed several desktop build and release-prep issues.
Join Discord for news about next updates! Cheers! Bolko
Source
Changelog.gg summarizes and formats this update. How we read updates.
