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- TasteMaker
Devblog 35
This week's update is a bit smaller. I’m considering releasing updates less frequently in order to make them more substantial. Staff windows reworked Previously, you often had to switch between windows when managing sta…
Patch notes5 changesFixGameplay - TasteMaker
Devblog 34
Zoning Feedback I reworked the zoning system this week. The game already had a simple system to restrict where staff was allowed to go, but I believe that it was too limited and had some major issues. The main issue was…
Store10 changesFixGameplay - TasteMaker
Devblog 33
Skin Colors Last week I added more variety to guest models. But there was one addition that I didn’t manage to finish in time, which is different skin colors. I did manage to add it to this update. Placement Hints I rew…
Store11 changesFixGameplay - TasteMaker
Devblog 32
Character system rework 2 weeks back I added a system that gave employees different skills. With this change it became more important to be able to tell employees appart, which was not easy because they all looked ident…
Patch notes5 changesFixGameplay - TasteMaker
Devblog 31
This week's update is a bit small. I hope to have a more exciting update next week. Dirty plates indication When a dirty plate has been dirty for a while, it will now display a particle effect. This should make it clear…
Patch notes7 changes1 numericFix - TasteMaker
Small Patch
Added rat traps Made tableware cost 15 instead of 20
Announcement1 changeGameplay - TasteMaker
Devblog 30
Priorities I mentioned in the last devblog that the game can sometimes be a bit of a waiting game, and that I wanted to make some changes to make it more interesting. After playing some older builds, I came to the concl…
Patch notes3 changesFixGameplay - TasteMaker
Devblog 29
Land Buying The game can at times be a bit too much of a waiting game. After some thought, I came to the conclusion that there is no quick simple fix for this issue. My plan is to make a lot of little changes to hopeful…
Patch notes7 changesFixGameplay

