Full notes
Full TasteMaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- Events
- Balance
- UI and audio
Land Buying
The game can at times be a bit too much of a waiting game. After some thought, I came to the conclusion that there is no quick simple fix for this issue. My plan is to make a lot of little changes to hopefully make the game a bit more about making interesting decisions as opposed to waiting.
The first mechanic I decided to change is land buying. I often found myself having to wait until I had enough money to buy a plot of land. On top of that, the fixed plot size was very restrictive when designing a restaurant.
My solution is to revert back to how land buying was when the game was released in early access. You can now buy a single square of land again. But I also added an option to click and drag bigger plots of land.
Overlay performance
Enabling the decor overlay could cause significant lag spikes. I made some performance improvements that should hopefully resolve this issue.
Alert Messages
The alert messages were very spammy and only relevant about 50% of the time. Messages are now displayed less frequently, and are hopefully a bit more helpful and relevant.
Small Changes
Slightly changed post processing
Rebalanced research tree
Improved menu happiness for tables with modified dish availability
Modified reviews to be more useful
Change Route 66 scenario balance
Added a hint to the decor overlay button when decor is bad
Source
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