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- TasteMaker
Important security update
Tastemaker was developed using the Unity game engine. Unity recently announced a security vulnerability affecting some versions of the engine. This patch should address the issue. You can read more about it here: https:…
Security3 changes - TasteMaker
Small Update
Hi everyone, It’s been a while since I last released an update for TasteMaker. I’m currently working hard on my next project, and as a solo developer, working on 2 projects simultaneously is quite challenging. However,…
Announcement3 changesGameplay - TasteMaker
Devblog 42
It’s been a while since the release and last update for TasteMaker. I’m currently hard at work on my next game, and making good progress on it. Despite being mostly focused on my next game, I did make some time to make…
Patch notes4 changesFixGameplay - TasteMaker
TasteMaker - Out Now!
After two years of early access, TasteMaker is now finally fully released! I’m very grateful for all the support and feedback I received during early access. As mentioned in an earlier blog, I will continue to support T…
Store20 changesFixWorkshop - TasteMaker
TasteMaker Launching 04 - 21 - 2023
TasteMaker will be launching on Friday, April 21st After 2 years of early access and 35 updates, I’m excited to announce that TasteMaker will be leaving early access on Friday, April 21st at 14:00 UTC! I’m currently wor…
Store3 changesGameplay - TasteMaker
Devblog 40
It’s been a while since I last released an update, but I have been hard at work improving and testing the game. I’m really excited to share this update and hope it was worth the wait. Tutorial Rework One of the biggest…
Patch notes8 changesGameplayUI/audio - TasteMaker
Upcoming Price Increase
I’m working towards the 1.0 release of the game, and have decided to slightly increase the price from 9,99 to 11,99. This price increase will happen at the start of next month, most likely on the 3rd of March. Until tha…
Patch notes3 changes1 numericBalance - TasteMaker
Devblog 39
Happy new year everybody! This is a bit of a smaller update that I considered making a patch. But because it does contain some new content, I decided to write this short blog. Menu Changes I’m not quite happy with the c…
Store9 changesFixGameplay - TasteMaker
Small Patch
- Fixed Ingredient delivery bug - Fixed table settings bug
Announcement1 changeFix - TasteMaker
Devblog 38
While not everything I worked on in the past 2 weeks is ready to be shown yet, I did make a few important improvements and bug fixes that I wanted to release before the end of the year. This will probably be the last up…
Store6 changesFixPerformance - TasteMaker
Devblog 37
Stat window rework I added a dish specific waiting time tab to the stat window. The rest of the window was also polished and reworked and I made sure that all the stats got saved properly, which was not the case before.…
Patch notes11 changesFixGameplay - TasteMaker
Devblog 36
Update cycle I will be experimenting with different update schedules. There is unfortunately only so much I can get done in a week, and I feel that the weekly update schedule is starting to get a bit counter productive.…
Patch notes4 changesGameplay - TasteMaker
Devblog 35
This week's update is a bit smaller. I’m considering releasing updates less frequently in order to make them more substantial. Staff windows reworked Previously, you often had to switch between windows when managing sta…
Patch notes5 changesFixGameplay - TasteMaker
Devblog 34
Zoning Feedback I reworked the zoning system this week. The game already had a simple system to restrict where staff was allowed to go, but I believe that it was too limited and had some major issues. The main issue was…
Store10 changesFixGameplay - TasteMaker
Devblog 33
Skin Colors Last week I added more variety to guest models. But there was one addition that I didn’t manage to finish in time, which is different skin colors. I did manage to add it to this update. Placement Hints I rew…
Store11 changesFixGameplay - TasteMaker
Devblog 32
Character system rework 2 weeks back I added a system that gave employees different skills. With this change it became more important to be able to tell employees appart, which was not easy because they all looked ident…
Patch notes5 changesFixGameplay



