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Steam News20 October 20223y ago

Devblog 30

Priorities I mentioned in the last devblog that the game can sometimes be a bit of a waiting game, and that I wanted to make some changes to make it more interesting.

Full notes

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What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedEmployee StatsI also added employee stats to this update. The 3 stats that each employee has are:
changedEmployee StatsClumsiness : Clumsy employees have a higher chance of dropping plates. Cooking : Cooking skill affects food quality of the food that the employee cooks. Speed : Affects the walking speed of the employee.
addedTableware ChangesCabinets can now hold 10 instead of 7
changedSmall ChangesSmall performance improvement
fixedSmall ChangesFixed land buying bug

Priorities

I mentioned in the last devblog that the game can sometimes be a bit of a waiting game, and that I wanted to make some changes to make it more interesting. After playing some older builds, I came to the conclusion that the priority system was actually quite interesting, and deemphasizing it might have been a mistake. I reverted these changes so there is now only one staff type again, and have a separate window to set their priorities.

Staff Clothes

One positive effect that introducing different staff types had, was that the different clothes made it easy to identify an employee's role. I did not want to lose this benefit so I made staff clothing an option that can be set for all employees.

Employee Stats

I also added employee stats to this update. The 3 stats that each employee has are:

Clumsiness

Clumsy employees have a higher chance of dropping plates.

Cooking

Cooking skill affects food quality of the food that the employee cooks.

Speed

Affects the walking speed of the employee.

Stats are randomly generated, and employees with better stats also have higher wages. I hope that the combination of the priority mechanic and the stats mechanic will lead to interesting strategies and possibilities.

Tableware Changes

I also made some changes to tableware management

  • Cabinets can now hold 10 instead of 7

  • Tableware now costs 25 instead of 5

  • Employees will sometimes accidentally drop and break tableware

Small Changes

  • Small performance improvement

  • Fixed land buying bug

  • Review popups disappear faster

  • Made hygiene more important

Source

Steam News / 20 October 2022

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