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Steam News26 March 20263mo ago

[Taste of the Wind] March Development Progress Report!

Hi everyone! I’m Lao Tai, the developer of Taste of the Wind. I’m here to share our progress for March! 1. Seasonal BGM for the Main Menu is Ready!

In this update4

Full notes

Full 醉风酒 Taste of the Wind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Events
  • Store
  • Balance
  • Maps
changed1. Seasonal BGM for the Main Menu is Ready!Thanks to a great suggestion from one of our players, we’ve completed the seasonal arrangements for the main menu BGM. The music will now change according to the season, making the experience much more immersive.
changed1. Seasonal BGM for the Main Menu is Ready!View store page
changed3. Development Status UpdateThe main and hidden storylines spanning five years, the plots for two additional map locations, all staff affinity stories, and all endings are now fully written. Most of the art is finished as well, including all recipes and cooking processes. I have just finishing up the yearly travel CGs, Rock Town fragments, and some UI elements... (still lots of work!)
added3. Development Status UpdateStill, while the demo already offers 3 hours of content, some feedback mentioned repetitive plots in the later stages. Therefore, over the next few months, besides coding and optimizing gameplay/controls, I’ll be continuously polishing the story and art. Some parts will be revamped, such as the shop page, and I'm adding requested features like an event calendar and quick save/load hotkeys.

醉风酒 Taste of the Wind changes

changedThanks to a great suggestion from one of our players, we’ve completed the seasonal arrangements for the main menu BGM. The music will now change according to the season, making the experience much more immersive.
changedView store page
changedThe main and hidden storylines spanning five years, the plots for two additional map locations, all staff affinity stories, and all endings are now fully written. Most of the art is finished as well, including all recipes and cooking processes. I have just finishing up the yearly travel CGs, Rock Town fragments, and some UI elements... (still lots of work!)
addedStill, while the demo already offers 3 hours of content, some feedback mentioned repetitive plots in the later stages. Therefore, over the next few months, besides coding and optimizing gameplay/controls, I’ll be continuously polishing the story and art. Some parts will be revamped, such as the shop page, and I'm adding requested features like an event calendar and quick save/load hotkeys.

Hi everyone! I’m Lao Tai, the developer of Taste of the Wind. I’m here to share our progress for March!

1. Seasonal BGM for the Main Menu is Ready!

Thanks to a great suggestion from one of our players, we’ve completed the seasonal arrangements for the main menu BGM. The music will now change according to the season, making the experience much more immersive.

You can hear a preview in this video meow!

View store page

2. Theme Song in Production!

I've decided to use the surplus to commission a theme song! The lyrics were written a long time ago, and production is now in full swing. It will be an ensemble track that plays during the end

3. Development Status Update

The main and hidden storylines spanning five years, the plots for two additional map locations, all staff affinity stories, and all endings are now fully written. Most of the art is finished as well, including all recipes and cooking processes. I have just finishing up the yearly travel CGs, Rock Town fragments, and some UI elements... (still lots of work!)

Still, while the demo already offers 3 hours of content, some feedback mentioned repetitive plots in the later stages. Therefore, over the next few months, besides coding and optimizing gameplay/controls, I’ll be continuously polishing the story and art. Some parts will be revamped, such as the shop page, and I'm adding requested features like an event calendar and quick save/load hotkeys.

(If you have any suggestions after playing the demo, I’m still listening! Feel free to let me know in any way meow!)

(Here are some sneak peeks of the current work!)

Steam post imageSteam post imageSteam post imageSteam post imageSteam post imageSteam post image

4. When will the game be released?

The game is scheduled for release in Q3 of this year. I actually have a specific date in mind, but since the official trailer and assets are still being made, I’ll announce the exact day in about two or three months. Since many people have been asking, I wanted to let you know it's Q3!

I’m so sorry to have kept you waiting TT. As a solo developer, I had an estimated timeline, but it has taken a bit longer than my very first projection. But now I'm now fully caught up with the planned schedule.

Thank you again for your continued support for Taste of the Wind! I hope the final released game lives up to your expectations!!!!

Source

Steam News / 26 March 2026

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