Full notes
Full 醉风酒 Taste of the Wind update
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Repeated intro
Hello everyone! Taste of the Wind demo has made some new updates & adjustments! Check them out!
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
醉风酒 Taste of the Wind changes
Added a simple yet comprehensive tutorial for the supply system! After exploring, you'll be guided to talk with Yun to learn supply management basics.
(I let players explore freely first before choosing to learn, rather than forcing a tutorial at the start. Do you think a mandatory opening tutorial would be better, or is this approach preferable?🤔)
The business minigame tutorial now has more detailed instructions, as some players weren't sure how to operate it. (The cleaning minigame will be redrawn for the full release!)
Li's training effects have been adjusted. Instead of adding fixed income of 1k/2k/3k per half-month for Basic/Mid/High levels, it now increases Supply Cap by 10%/20%/30%.
Knowledge and attributes now directly affect business profits (hover your mouse to see specific effects). For example, higher Management Knowledge increases Supply Cap, while Culinary Knowledge enhances dish appeal.
5.Additionally, the business minigame now integrates with attributes—for instance, when Culinary Knowledge exceeds 20, giving up on ingredient shopping counts as success.
6.Added more interactions in the business section where you can find small objects to interact with. Normal speed increased from 25f to 40f (fast-forward is 100f).Steam post image
7.Maximum tax rate reduced to 45% (still progressive).
8.Added an opening loading screen, plus various bug fixes and localization improvements.
9.For the unlucky folks at the General Store and Fortune Teller, the maximum loss reduced from 10,000 to 5,000.
10.Fixed bugs where recipe pages could be misaligned and some text displaying in Chinese
That's it for this Demo update! Currently, I'm focusing mainly on the full release, so the Demo will only receive gradual updates. Hoping to let everyone experience and help refine the game's mechanics and feel before the full release~
Also, huge thanks to everyone who provided valuable suggestions and feedback! Any feedback is welcome! I'll carefully consider them all, and some will be added in later years of the game.
Thank you all for your continued support of Taste of the Wind! :D
Source
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