HomeGamesUpdatesPricingMethodology
Steam News4 November 20258mo ago

[Taste of the Wind] Simple Demo Update!

Hello everyone! Taste of the Wind demo has made some new updates & adjustments! Check them out! Added a simple yet comprehensive tutorial for the supply system!

Full notes

Full 醉风酒 Taste of the Wind update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Taste of the Wind demo has made some new updates & adjustments! Check them out!

What changed

2 fixes6 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
addedHello everyone! Taste of the Wind demo has made some new updates & adjustments! Check them out!
addedAdded a simple yet comprehensive tutorial for the supply system ! After exploring, you'll be guided to talk with Yun to learn supply management basics. (I let players explore freely first before choosing to learn, rather than forcing a tutorial at the start. Do you think a mandatory opening tutorial would be better, or is this approach preferable?🤔)
addedThe business minigame tutorial now has more detailed instructions , as some players weren't sure how to operate it. (The cleaning minigame will be redrawn for the full release!)
fixedLi's training effects have been adjusted. Instead of adding fixed income of 1k/2k/3k per half-month for Basic/Mid/High levels, it now increases Supply Cap by 10%/20%/30%.
changedKnowledge and attributes now directly affect business profits (hover your mouse to see specific effects). For example, higher Management Knowledge increases Supply Cap, while Culinary Knowledge enhances dish appeal.
added6.Added more interactions in the business section where you can find small objects to interact with. Normal speed increased from 25f to 40f (fast-forward is 100f).Steam post image

醉风酒 Taste of the Wind changes

addedHello everyone! Taste of the Wind demo has made some new updates & adjustments! Check them out!
addedAdded a simple yet comprehensive tutorial for the supply system ! After exploring, you'll be guided to talk with Yun to learn supply management basics. (I let players explore freely first before choosing to learn, rather than forcing a tutorial at the start. Do you think a mandatory opening tutorial would be better, or is this approach preferable?🤔)
addedThe business minigame tutorial now has more detailed instructions , as some players weren't sure how to operate it. (The cleaning minigame will be redrawn for the full release!)
fixedLi's training effects have been adjusted. Instead of adding fixed income of 1k/2k/3k per half-month for Basic/Mid/High levels, it now increases Supply Cap by 10%/20%/30%.
changedKnowledge and attributes now directly affect business profits (hover your mouse to see specific effects). For example, higher Management Knowledge increases Supply Cap, while Culinary Knowledge enhances dish appeal.
  1. Added a simple yet comprehensive tutorial for the supply system! After exploring, you'll be guided to talk with Yun to learn supply management basics.

    (I let players explore freely first before choosing to learn, rather than forcing a tutorial at the start. Do you think a mandatory opening tutorial would be better, or is this approach preferable?🤔)

  2. The business minigame tutorial now has more detailed instructions, as some players weren't sure how to operate it. (The cleaning minigame will be redrawn for the full release!)

  1. Li's training effects have been adjusted. Instead of adding fixed income of 1k/2k/3k per half-month for Basic/Mid/High levels, it now increases Supply Cap by 10%/20%/30%.

  2. Knowledge and attributes now directly affect business profits (hover your mouse to see specific effects). For example, higher Management Knowledge increases Supply Cap, while Culinary Knowledge enhances dish appeal.

5.Additionally, the business minigame now integrates with attributes—for instance, when Culinary Knowledge exceeds 20, giving up on ingredient shopping counts as success.

6.Added more interactions in the business section where you can find small objects to interact with. Normal speed increased from 25f to 40f (fast-forward is 100f).Steam post image

7.Maximum tax rate reduced to 45% (still progressive).

8.Added an opening loading screen, plus various bug fixes and localization improvements.

9.For the unlucky folks at the General Store and Fortune Teller, the maximum loss reduced from 10,000 to 5,000.

10.Fixed bugs where recipe pages could be misaligned and some text displaying in Chinese

That's it for this Demo update! Currently, I'm focusing mainly on the full release, so the Demo will only receive gradual updates. Hoping to let everyone experience and help refine the game's mechanics and feel before the full release~

Also, huge thanks to everyone who provided valuable suggestions and feedback! Any feedback is welcome! I'll carefully consider them all, and some will be added in later years of the game.

Thank you all for your continued support of Taste of the Wind! :D

Source

Steam News / 4 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.