HomeGamesUpdatesPricingMethodology
Steam News14 April 20251y ago

๐ŸŽŠ Update + Festival! ๐ŸŽŠ

Game Update Content Added: ๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates.

In this update5

Full notes

Full Tarnished Blood ๐Ÿฉธ [Tactic RPG] update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Balance
  • Workshop
  • Gameplay
  • Events
  • Store
addedAdded:๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates. ๐Ÿ†• Campaign was extended from 6 to 9 years (will be still longer as we add more content). ๐Ÿ†• New jump (soul ability) dropped from new boss. ๐Ÿ†• 3 new unique uncraftable armor pieces dropped by the new boss, each empowering the new jump (soul ability). ๐Ÿ†• 1 new uncraftable weapon as a drop from the new boss. ๐Ÿ†• New German Translation, if you find any missing texts or text going outside of its text field (as German is usually longer than its English counterpart), let us know.
changedFixed:๐Ÿ“Œ Custom character list in town that lets you drag your characters on the list in whatever order you like, and this order will be remembered for the rest of your campaign ๐Ÿ“Œ Town remembered what type of sorting character list was left in, and returns to it after battle/loading ๐Ÿ“Œ Buffed Warden stats to reflect the longer campaign ๐Ÿ“Œ Minor bug where some lines after the first one, while hovering stuff inventory, had unnecessary space at the beginning. ๐Ÿ“Œ Hammer having unintentional invulnerability during attack
addedVery Important! Please Read!Feedback for the new boss is highly encouraged. We tried to do something unique with this boss, making it a "4v4" fight. Let us know what you think! If you have any ideas about what we could do for "Symphony of Shadows" modifiers or empowered variants, let us know. We read all the feedback we get. :)
addedVery Important! Please Read!" Symphony of Shadows " is set to spawn between years 2-6. Until the next patch we will set it so that the new boss ALWAYS spawns as a choice at year 2. Rest of the years, it has the same chance to spawn as the rest of the bosses.
addedVery Important! Please Read!Following this allotment: Base "Symphony of Shadows" is a Level 1.5 fight, and their fight with modifiers is a Level 2 fight. It is the "in-between" difficulty boss that will let us spread the campaign longer. The next new boss added in the future will probably be in the same difficulty space and will let us make campaigns longer and more fulfilling. In the future, adding empowered variants to these new bosses (the empowered variant would be Level 2.5 and one with modifiers Level 3) would allow us to make campaigns even longer and upgrade the final boss to Level 3.5. After that, the next step would be adding more stuff to town to make the longer town progression interesting.
changedLovecraft Festival & DiscountJuggler Games proudly announces participation in the glorious and twisted Lovecraft Festival ! And, of course, we come in with a juicy discount. You can find the event >>>>>HERE<<<<<
๐Ÿ†• Campaign was extended69๐Ÿ†• Campaign was extended increased, buff

Tarnished Blood ๐Ÿฉธ [Tactic RPG] changes

added๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates. ๐Ÿ†• Campaign was extended from 6 to 9 years (will be still longer as we add more content). ๐Ÿ†• New jump (soul ability) dropped from new boss. ๐Ÿ†• 3 new unique uncraftable armor pieces dropped by the new boss, each empowering the new jump (soul ability). ๐Ÿ†• 1 new uncraftable weapon as a drop from the new boss. ๐Ÿ†• New German Translation, if you find any missing texts or text going outside of its text field (as German is usually longer than its English counterpart), let us know.
changed๐Ÿ“Œ Custom character list in town that lets you drag your characters on the list in whatever order you like, and this order will be remembered for the rest of your campaign ๐Ÿ“Œ Town remembered what type of sorting character list was left in, and returns to it after battle/loading ๐Ÿ“Œ Buffed Warden stats to reflect the longer campaign ๐Ÿ“Œ Minor bug where some lines after the first one, while hovering stuff inventory, had unnecessary space at the beginning. ๐Ÿ“Œ Hammer having unintentional invulnerability during attack
addedFeedback for the new boss is highly encouraged. We tried to do something unique with this boss, making it a "4v4" fight. Let us know what you think! If you have any ideas about what we could do for "Symphony of Shadows" modifiers or empowered variants, let us know. We read all the feedback we get. :)
added" Symphony of Shadows " is set to spawn between years 2-6. Until the next patch we will set it so that the new boss ALWAYS spawns as a choice at year 2. Rest of the years, it has the same chance to spawn as the rest of the bosses.
addedFollowing this allotment: Base "Symphony of Shadows" is a Level 1.5 fight, and their fight with modifiers is a Level 2 fight. It is the "in-between" difficulty boss that will let us spread the campaign longer. The next new boss added in the future will probably be in the same difficulty space and will let us make campaigns longer and more fulfilling. In the future, adding empowered variants to these new bosses (the empowered variant would be Level 2.5 and one with modifiers Level 3) would allow us to make campaigns even longer and upgrade the final boss to Level 3.5. After that, the next step would be adding more stuff to town to make the longer town progression interesting.

Game Update Content

Added:

๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates. ๐Ÿ†• Campaign was extended from 6 to 9 years (will be still longer as we add more content). ๐Ÿ†• New jump (soul ability) dropped from new boss. ๐Ÿ†• 3 new unique uncraftable armor pieces dropped by the new boss, each empowering the new jump (soul ability). ๐Ÿ†• 1 new uncraftable weapon as a drop from the new boss. ๐Ÿ†• New German Translation, if you find any missing texts or text going outside of its text field (as German is usually longer than its English counterpart), let us know.

Fixed:

๐Ÿ“Œ Custom character list in town that lets you drag your characters on the list in whatever order you like, and this order will be remembered for the rest of your campaign ๐Ÿ“Œ Town remembered what type of sorting character list was left in, and returns to it after battle/loading ๐Ÿ“Œ Buffed Warden stats to reflect the longer campaign ๐Ÿ“Œ Minor bug where some lines after the first one, while hovering stuff inventory, had unnecessary space at the beginning. ๐Ÿ“Œ Hammer having unintentional invulnerability during attack

Very Important! Please Read!

Feedback for the new boss is highly encouraged. We tried to do something unique with this boss, making it a "4v4" fight. Let us know what you think! If you have any ideas about what we could do for "Symphony of Shadows" modifiers or empowered variants, let us know. We read all the feedback we get. :)

"Symphony of Shadows" is set to spawn between years 2-6. Until the next patch we will set it so that the new boss ALWAYS spawns as a choice at year 2. Rest of the years, it has the same chance to spawn as the rest of the bosses.

To illustrate the difficulty curve we had in the game till this moment: There were 4 normal enemies (level 1) and 4 empowered variants of them (level 2). Each enemy and its empowered variant have fight modifiers that would make fights harder. Fights with modifiers can be counted as having +0.5 difficulty level, so: Level 1 - Maultigore, Caretaker, Starchild, Galvera Level 1.5 - Level 1 fights with various modifiers Level 2 - Vulcanic Maultigore, Carnivorous Caretaker, Fallen Angel, Khepri Weaver Galvera Level 2.5 - Level 2 fights with various modifiers Level 3 - Final Boss fight

Following this allotment: Base "Symphony of Shadows" is a Level 1.5 fight, and their fight with modifiers is a Level 2 fight. It is the "in-between" difficulty boss that will let us spread the campaign longer. The next new boss added in the future will probably be in the same difficulty space and will let us make campaigns longer and more fulfilling. In the future, adding empowered variants to these new bosses (the empowered variant would be Level 2.5 and one with modifiers Level 3) would allow us to make campaigns even longer and upgrade the final boss to Level 3.5. After that, the next step would be adding more stuff to town to make the longer town progression interesting.

Lovecraft Festival & Discount

Juggler Games proudly announces participation in the glorious and twisted Lovecraft Festival! And, of course, we come in with a juicy discount. You can find the event >>>>>HERE<<<<<

๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŽฎ Our Games ๐ŸŽฎ๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด

https://store.steampowered.com/app/651500/My_Memory_of_Us https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป Juggle with Us ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด

Steam post image Steam post image Steam post image Steam post image Steam post image

Source

Steam News / 14 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.