Hello Huntsmen, Yes, we know - Tarnished Blood is a bit quieter than usual these days, but that's only because the entire gamedev team is still working on its updates (major and minor).
In this update1
Full notes
Full Tarnished Blood 🩸 [Tactic RPG] update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Performance
fixedFIXED📌 Fixed events that occurred when Player returned to town could be skipped if Player exited to the menu, leading to many different bugs. 📌 Fixed Khepri Weaver Galvera’s mask that was missing during one of her attack 📌 In calculations weapon bonuses were not including stat changes from wounds 📌 Fixed how Galvera’s soul special jump could change its trajectory after recalculating other actions 📌 Fixed how some of the Royal tribe events could cause a crash if every character in town were Royal 📌 Fixed how lines that follow projectiles (bow and harpoon) were recalculated so they should work better now 📌 Added VFX to the destruction of Khepri Weaver Galvera’s Curse bullets 📌 Fixed how sometimes Archer shooting a frame after exiting Critical Point could lead to some visual bugs 📌 Many fixes to different bugs connected to loading fights that could lead to some differences after loading. 📌 Fixed behaviours of some enemy bullets like Vines, Spiders and Scarabs to be more consistent. Enjoy the game, huntsmen! — Juggler Games & Nakayama Games
Tarnished Blood 🩸 [Tactic RPG] changes
fixed📌 Fixed events that occurred when Player returned to town could be skipped if Player exited to the menu, leading to many different bugs. 📌 Fixed Khepri Weaver Galvera’s mask that was missing during one of her attack 📌 In calculations weapon bonuses were not including stat changes from wounds 📌 Fixed how Galvera’s soul special jump could change its trajectory after recalculating other actions 📌 Fixed how some of the Royal tribe events could cause a crash if every character in town were Royal 📌 Fixed how lines that follow projectiles (bow and harpoon) were recalculated so they should work better now 📌 Added VFX to the destruction of Khepri Weaver Galvera’s Curse bullets 📌 Fixed how sometimes Archer shooting a frame after exiting Critical Point could lead to some visual bugs 📌 Many fixes to different bugs connected to loading fights that could lead to some differences after loading. 📌 Fixed behaviours of some enemy bullets like Vines, Spiders and Scarabs to be more consistent. Enjoy the game, huntsmen! — Juggler Games & Nakayama Games
Hello Huntsmen,
Yes, we know - Tarnished Blood is a bit quieter than usual these days, but that's only because the entire gamedev team is still working on its updates (major and minor). To make a point, here's a list of things we've been heavily focused on at the moment:
FIXED
📌 Fixed events that occurred when Player returned to town could be skipped if Player exited to the menu, leading to many different bugs. 📌 Fixed Khepri Weaver Galvera’s mask that was missing during one of her attack 📌 In calculations weapon bonuses were not including stat changes from wounds 📌 Fixed how Galvera’s soul special jump could change its trajectory after recalculating other actions 📌 Fixed how some of the Royal tribe events could cause a crash if every character in town were Royal 📌 Fixed how lines that follow projectiles (bow and harpoon) were recalculated so they should work better now 📌 Added VFX to the destruction of Khepri Weaver Galvera’s Curse bullets 📌 Fixed how sometimes Archer shooting a frame after exiting Critical Point could lead to some visual bugs 📌 Many fixes to different bugs connected to loading fights that could lead to some differences after loading. 📌 Fixed behaviours of some enemy bullets like Vines, Spiders and Scarabs to be more consistent. Enjoy the game, huntsmen! — Juggler Games & Nakayama Games