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Full notes
Full Tape 101: Liminal Descent update
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What changed
- Gameplay
- Maps
Tape 101: Liminal Descent changes
Hello everyone!
The liminal spaces are now open - the public playtest is live and anyone can join instantly ːwinter2019happysnowmanː
Tape 101: Liminal Descent explores psychological horror through liminal environments - spaces suspended between memory and reality, where architecture becomes an emotional landscape shaped by loss, perception, and fragmented identity.
Watch the Official Playtest Trailer:
New Content Available
This playtest introduces Chapter 3: Madness for the first time, continuing your descent into environments where perception fractures and spatial logic begins to collapse.
The update also includes improvements to earlier chapters and additional atmospheric polish across the experience.
Playtest Features
New Chapter: Madness - Experience the next stage of the psychological descent
Updated Chapters 1 & 2 - Refined puzzles and improved navigation flow
RC Car Exploration - Scout inaccessible spaces and activate hidden mechanisms
Liminal Architectural Design - Looping environments that distort scale and perception
Emotion-Driven Storytelling - The Kübler-Ross model of grief shapes the world around you
Your Feedback Matters
Your participation helps shape the final version of Tape 101. Feedback gathered during the playtest will be used to refine pacing, puzzle design, and overall immersion ahead of the planned full release in 2026.
You can access the Google Feedback Form in-game, but here it is just in case:
https://docs.google.com/forms/d/e/1FAIpQLSdizWo1PJo7zSSmyPzXwUrTql3ELj-l142dRYPQxnCYGqeezA/viewform
Play Playtest Now:
Thanks for playing - and looking forward to your feedback!
ːccheartː Double H Productions
Source
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