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Full notes
Full Tape 101: Liminal Descent update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
Tape 101: Liminal Descent changes
Demo Update: Quality of Life & Development Progress
Development Progress:
Thanks to the incredible feedback from our active community and playtesters, development is moving fast! Chapter 3 is now officially complete. The game is back in full production, with only 2 chapters left to go until the story is complete.
Quality of Life (QoL) Improvements:
New 3D Main Menu: Completely overhauled the entrance to the game with a new 3D scene for a more immersive start.
High-Resolution Support: Added native 2K and 4K support for improved visual clarity on high-end displays.
Bug Fixes & Refinements:
Collision Overhaul: Fixed collision issues on several meshes throughout Chapter-1 and Chapter-2 to ensure a smoother experience.
Technical Fix: Resolved a critical issue where the environment would fail to load after the Teleportation Event.
NPC Cleanup: Fixed the "Dr. Sam Twin" bug where a duplicate NPC would appear after the RC Car signal loss.
Immersion: Adjusted movement mechanics during the Operation Portal sequence and added collision blockers to the RC Car "Signal Loss" area.
Dev Note:
The community in our Discord is amazing & helpful, you are always welcome to join & become part of it, you can see behind the scenes, give insightful ideas & suggestion and overall participate in private playTesting, This is Suversa, Love y'all <3
Join the Community Here -> Discord
Source
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