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Steam News6 January 20251y ago

0.3B72 Update

Game content update: Fixed the problem that players collided abnormally after the map was reset.

Full notes

Full Tanxl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes15 additions11 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
fixedGame content update:Fixed the problem that players collided abnormally after the map was reset.
addedGame content update:Added player information interface, which can be opened by pressing "Tab" in the game
changedGame engine update:The drawing module separates the shader variable initialization interface from the initialization interface.
addedGame engine update:The map module no longer needs to add a cutoff character to the data tail when compiling the map unit interface.
addedGame engine update:The map module adds an interface to reload the last map settings.
changedGame engine update:Engine management module: The engine data reset interface restores the reset function of the coordinates of each component.

Tanxl changes

fixedFixed the problem that players collided abnormally after the map was reset.
addedAdded player information interface, which can be opened by pressing "Tab" in the game
changedThe drawing module separates the shader variable initialization interface from the initialization interface.
addedThe map module no longer needs to add a cutoff character to the data tail when compiling the map unit interface.
addedThe map module adds an interface to reload the last map settings.

Game content update:

  1. Fixed the problem that players collided abnormally after the map was reset.

  2. Added player information interface, which can be opened by pressing "Tab" in the game

Game engine update:

  1. The drawing module separates the shader variable initialization interface from the initialization interface.

  2. The map module no longer needs to add a cutoff character to the data tail when compiling the map unit interface.

  3. The map module adds an interface to reload the last map settings.

  4. Engine management module: The engine data reset interface restores the reset function of the coordinates of each component.

  5. Add a destructor to the middle page class of the Draw Layer module.

  6. The drawing module is independent of the texture initialization interface from the initialization interface.

  7. Draw the module to optimize the home page button pressed judgment.

  8. The coordinate template class of the coordinate module has increased the output overload.

  9. The engine base module removes the name parameter of the constructor of the engine base class.

  10. The basic module of the engine is organized and split into header files and source files.

  11. Engine Base Module: Engine Base Class: Increase the class count of the construct.

  12. The enclosure removes the useless numbering parameter from the data fetch interface.

  13. Added the shader for player 5 info interface.

  14. The input module fixed the bug that the key observer class did not reset the state when the key was not pressed.

  15. Added equipment name parameters to the equipment structure of the item module.

  16. The equipment number acquisition interface of the equipment component of the item module has been changed to the equipment structure acquisition interface.

  17. Item module: Modify the parameters of the equipment interface of the equipment component.

  18. Added the display of equipment name to the player information bar of the drawing module.

  19. Added a copy constructor to the item module equipment structure.

  20. Draw module to add a predefined array of equipment.

  21. Draw the equipment name of the module completion information bar.

  22. Added unit type variable to the map unit class of the engine base module.

  23. The item module health recovery interface is now available even in the invulnerable state.

  24. Draw module to fix the problem that the texture corresponding to the red and blue key cards is wrong.

  25. Draw the interface of the module to adjust the information bar.

  26. Add variable marker to the switch of the map update event in the drawing module.

  27. Added texture count variable to the map unit class of the engine base module.

  28. The interface of the map module to reload the map data is added whether to update the parameters of the map.

  29. The map module optimizes the interface for rewriting and reloading map data.

  30. Map module fixes a potential issue that could cause maps to be misaligned.

  31. Added an interface to check whether there is a specified number of equipment in the equipment component of the item module.

Source

Steam News / 6 January 2025

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