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Steam News13 January 20265mo ago

0.4B77 What's New

Game Update Log The engine part of the game is now more stable than ever before. The next update will include the expansion of explorable areas.

In this update15

Full notes

Full Tanxl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes39 additions38 changes21 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Fixes
  • Events
addedGame Content UpdatesAdded two new pink flower textures
changedGame Content UpdatesChanged the road texture with manhole covers to the single-manhole cover texture
removedGame Content UpdatesRemoved the game guide texture
addedGame Content UpdatesAdded and replaced multiple audio files
changedGame Content UpdatesFine-tuned the initial map
changedGame Content UpdatesReduced the number of walls outside the main entrance of the protagonist's house

Tanxl changes

addedAdded two new pink flower textures
changedChanged the road texture with manhole covers to the single-manhole cover texture
removedRemoved the game guide texture
addedAdded and replaced multiple audio files
changedFine-tuned the initial map

Game Update Log

The engine part of the game is now more stable than ever before. The next update will include the expansion of explorable areas.

Game Content Updates

  • Added two new pink flower textures

  • Changed the road texture with manhole covers to the single-manhole cover texture

  • Removed the game guide texture

  • Added and replaced multiple audio files

  • Fine-tuned the initial map

  • Reduced the number of walls outside the main entrance of the protagonist's house

Game Engine Updates

Render Layer Module

  • Added a render layer management class

  • Removed the button render layer class

  • Fixed inconsistent memory management of the scene class

  • Bound the action interface with dynamic uniform variable settings

  • Set the destructor of the render layer class as a virtual function

  • Added a uniform variable setting interface for four integer variables

  • Prohibited copying and moving of the render layer class

Render Module

  • Adopted the render layer management class to manage layers

  • Added mid-frame related management to the game state management class

  • Added the function to set references to related managers

  • The game state management class fully took over the state management in the render module

  • Split the game screen display interface into configuration and display interfaces

  • Removed all functions related to game process control

  • Removed unnecessary header file includes

  • Removed the instance data structure and related functions

  • Merged the game map layer and the sub-map layer into one single layer

  • Implemented button text using the internal functions of the game button class

  • Added an interface to set the current window

  • Removed the window pointer parameter of the scene rendering interface

  • Temporarily added a pointer to the old version of the window

  • Moved the close detection and event handling during a single game screen rendering to the outside

  • Removed the window size parameters of the constructor and instance acquisition function

  • Removed the window size setting callback in the namespace

  • Removed the instantiated coordinate array in the namespace

Game Button Module

  • Optimized the number of mouse coordinate calculations in the button state update function

  • Merged the mouse click handling function into the button update interface

  • Expanded the font-related logic in the button structure

  • Added the press position parameter to the button state update interface

Action Module

  • Added out-of-bounds data protection to the action start function

  • Modified the action image addition interface to use move semantics

  • Optimized the constructor initialization list

  • Removed variables used to record the number of action textures

  • Removed variables used to mark the no-operation state

Action Loop Module

  • Simplified the loop action calculation in the action start process

Storage Module

  • Renamed classes

  • Fixed the issue of abnormal garbled characters when reading local data

  • Optimized the efficiency of the combined sequence data structure

  • Reduced unnecessary copies in the string splitting and combining functions

Input Module

  • Made the controller dead zone a configurable feature

  • Changed the data type of the recorded mouse press coordinates to double-precision

Hint Module

  • Obtained interface-related character data using enumerations

Game State Module

  • Optimized the length of variable names

  • Integrated game state management functions into the engine management module

Observer Module

  • Used smart pointers to manage the life cycle of observers

Map Data Module

  • Fixed the issue where the destructor did not release map data

  • Fixed a duplicate initialization issue in the constructor

  • Added a string to represent the default map

  • Modified the data of the empty map

  • Added a check for empty map data to the map unit acquisition function

  • Fixed the compilation error of the last segment of map data

  • Added a helper function for deep copy

  • Changed the internal implementation of the block copying and reloading functions to use deep copy

  • Expanded the standard map data acquisition interface of the map class to no longer omit data

  • Used smart pointers and standard library containers to manage extended map data

  • Added the function to obtain structure data according to the map area enumeration

  • Added the function to obtain the storage number in the array according to the map area enumeration

  • Removed the three-parameter map data copy function and adjusted the related code

  • Expanded the map structure to add data cleaning function

  • Fixed the map group error that occurred when reloading the map

Audio Module

  • Changed the background music playback detection interface to a const reference

  • Fixed the logic error in the resume playback function

  • Fixed multiple double destruction issues

  • Added support for homepage background audio playback

  • Fixed the issue where the interface for obtaining the currently playing audio scene did not return a value

  • Added enumerations for multiple audio scenes

Engine Management Module

  • Added support for homepage background audio playback

  • Fixed the issue where the interface for obtaining the currently playing audio scene did not return a value

  • Removed all query functions in game state management

  • Removed the initialization function in game state management

  • Removed all intermediate variables used to obtain the game protagonist

  • Added the function to configure the game window size

  • Added operation support for the dialogue module

Texture Module

  • Removed references to deleted textures

Texture Management Module

  • Added error message output for texture loading failures

Item Module

  • Moved the definition of the equipment structure from the texture module to the item module

  • Rewrote the equipment component to support a larger number of equipment items

  • Added the function to clear all money to the money component

Service Module

  • Modified the parameters of the achievement detection function

  • Used smart pointers to manage the user item list

  • Re-enabled the callback function for obtaining inventory

  • Changed the player item container from a list to a vector

  • Partially refactored the inventory module functions for testing

  • Completed the refactoring of the inventory module

  • The inventory class no longer obtains inventory during construction

  • Added macros to control the output of inventory item data

  • Added the function to submit unlocked achievements in batches

Random Module

  • Made the random number generation interface directly return the value when the high and low values are equal

  • Added string pre-allocation to the random sequence generation interface

Console Module

  • Disabled the copy function

Font Module

  • Set the character texture generation interface as a const function

  • Added pointer validity check to the destructor of the font file library

  • Canceled the singleton setting of the font file library class

  • Revised macro names and removed unused macros

  • Added automatic line wrapping for non-dynamically rendered text functions

Coordinate Module

  • Added copy and move constructors

  • Added copy and move operator definitions

  • Added dereference operator definition

  • Redesigned the implementation of comparison operators

  • Changed the unary operator to return a reference

Window Management Module

  • Revised the name of the window management class

  • Changed from a singleton class to a normal class

  • Used smart pointers to manage windows

  • Added the function to obtain the raw pointer

  • Specified a custom deleter for the smart pointer of the window

  • Separated the window management function from the render module

  • Added viewport setting management related functions

  • Added keyboard input state query function

  • Transferred the responsibility of obtaining window size to the window management module

Dialogue Module

  • Fixed the error of the returned dialogue character ID in the dialogue start interface

Game Map Module

  • Added null pointer check to the map transparency update function

  • Added observer data processing to the destructor

  • Separated the data acquisition part of the map data reloading function into a new interface

Game Event Module

  • Set multiple functions as const functions

Event Module

  • Set the destructor of the game event class as a virtual function

Map 1 Shader

  • Fixed the issue of duplicate texture ID assignment

  • Unified the uniform variable data passed in by the three render layers

Other Modules

  • Synchronized changes related to the observer module

  • Synchronized smart pointer changes related to the render layer

Global/General Changes

  • Removed include guards from all source files

  • Added string-to-integer conversion information output in multiple places

  • Organized header file includes of each module

  • Merged the delta time module into the engine base class

  • Moved program version information to the engine base class

Source

Steam News / 13 January 2026

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