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Steam News17 April 20262mo ago

Character Animations Coming Soon

Due to some objective reasons in the early stages, updating and iterating the game’s art assets has been extremely difficult.

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changedDue to some objective reasons in the early stages, updating and iterating the game’s art assets has been extremely difficult. As a result, the vast majority of development time has been focused on building the underlying engine, which has directly led to a relative lack of playable content in the game at present.

Tanxl changes

changedDue to some objective reasons in the early stages, updating and iterating the game’s art assets has been extremely difficult. As a result, the vast majority of development time has been focused on building the underlying engine, which has directly led to a relative lack of playable content in the game at present.

Due to some objective reasons in the early stages, updating and iterating the game’s art assets has been extremely difficult. As a result, the vast majority of development time has been focused on building the underlying engine, which has directly led to a relative lack of playable content in the game at present.

Around half a year ago, I started teaching myself pixel art, and I’ve finally achieved some barely acceptable results recently — a set of character animation frames. This is a solo indie project and not a full-time one (I would’ve starved to death long ago if it were ːsteamlaughcryː). All development time comes from after work or weekends (on very rare occasions ːcurious_mechanicː), and on top of that, my workload has been quite high over the past month or two. That’s why this set of animation sprites took me a very long time to finish.

This animation system is only a small step for the game, but it guarantees stable production and updates for visual assets going forward (the programmer has taken over the artist’s job ːcsgohelmetː)

Source

Steam News / 17 April 2026

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