Full notes
Full Tanxl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Fixes
Tanxl changes
Game content update:
Update the title image texture in the title interface.
Added two random map blocks with a 5% chance to generate.
Added a new texture to the three pieces of equipment.
Replace the texture of the map damage event.
Enable equipment function testing.
Fixed the issue that full health would still consume health units in some cases.
Add a piece of equipment.
Game engine update:
The enclosure fixes the misconfiguration of macros used to run independently.
Fixed the issue of comparing different types of values in multiple places in the enclosure.
The interface for inserting characters in the font module is set to private.
Adjust the coordinates of the vertex shader on interface four.
The second map shader modifies the size of the main interface texture.
Game interface shader 3 removes unnecessary color settings.
All images and icons of the game platform have been updated.
The drawing module refreshes the data interface, and adds data printing parameters.
Added an observer acquisition interface to the observation event class.
Item module player data structure increases the base attack power and health value.
Item module: Modify the numerical types of attack and defense of equipment components.
Item module: Increase the total attack power and defense acquisition interface for the game item class.
The engine management module adds an interface for adding randomly generated chunks in the map.
Map event textures are organized into a folder.
Map event vertex shader optimizes the condition judgment of scaling textures.
Source
Changelog.gg summarizes and formats this update. How we read updates.
