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Steam News26 July 202624d ago

Complete Rework of the Tutorial Scenario

The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.

Full notes

Full Tank General update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
changedIn an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.
addedI've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:
changedI also reduced the amount of text even further.
changedThe rework took longer than I expected because I had to manually verify every single step of the tutorial—checking exactly when each UI element and game object appears or disappears, and making sure every interaction behaves correctly.

Tank General changes

changedIn an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.
addedI've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:
changedI also reduced the amount of text even further.
changedThe rework took longer than I expected because I had to manually verify every single step of the tutorial—checking exactly when each UI element and game object appears or disappears, and making sure every interaction behaves correctly.

The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.

In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.

However, that still didn't solve the main problem.

An ideal tutorial should follow this pattern:

Information → Reinforcement → Reinforcement → Reinforcement

My old tutorial looked more like this:

Information → Information → Reinforcement

I've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:

Information → Reinforcement → Reinforcement

I also reduced the amount of text even further.

Before / After:

I hope the result feels much better.

The rework took longer than I expected because I had to manually verify every single step of the tutorial—checking exactly when each UI element and game object appears or disappears, and making sure every interaction behaves correctly.

What's Next?

Improve the Raid mode (without a complete overhaul).

Expand the roster of cards and Headquarters.

At the same time, I'm continuing to hand-draw the game's main artwork.

Source

Steam News / 26 July 2026

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