Full notes
Full Tank General update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Tank General changes
The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.
In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.
However, that still didn't solve the main problem.
An ideal tutorial should follow this pattern:
Information → Reinforcement → Reinforcement → Reinforcement
My old tutorial looked more like this:
Information → Information → Reinforcement
I've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:
Information → Reinforcement → Reinforcement
I also reduced the amount of text even further.
Before / After:
I hope the result feels much better.
The rework took longer than I expected because I had to manually verify every single step of the tutorial—checking exactly when each UI element and game object appears or disappears, and making sure every interaction behaves correctly.
What's Next?
Improve the Raid mode (without a complete overhaul).
Expand the roster of cards and Headquarters.
At the same time, I'm continuing to hand-draw the game's main artwork.
Source
Changelog.gg summarizes and formats this update. How we read updates.
