Full notes
Full Tank General update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Events
Tank General changes
The main goal of this overhaul was to make Raid far more replayable across all HQ ranks.
Before:
After:
What's Changed
Increased the overall scale of the mode.
Completely redesigned map navigation by introducing a road network.
Removed the linear progression. Every new Raid now features a unique combination of event nodes on each map level.
Added many new event nodes. The mode currently includes around 25 unique events, with plans to expand this to 40–50 over time.
Raid length now scales with HQ rank, making higher-rank Raids significantly more challenging.
Completely revamped the Raid visuals.
Added a comprehensive Raid configuration tool, allowing quick balancing and difficulty adjustments.
...and much more.
Raid will continue to receive improvements, but it's now much closer to the experience I originally envisioned.
Stay tuned—more updates and development news are coming soon!
P.S. Join the official Telegram community to chat directly with the developer:
Source
Changelog.gg summarizes and formats this update. How we read updates.
