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Steam News6 August 20265d ago

Patch Notes

Combat feel LV1 / LV2 fire faster (less “one shot per second” at base level). Clock lasts 12s and slightly boosts your fire rate while enemies are frozen. Heavy tanks capped per stage (4 in 1P, 5 in 2P).

Full notes

Full Tank 99 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedClock lasts 12s and slightly boosts your fire rate while enemies are frozen.
changedHeavy tanks capped per stage (4 in 1P, 5 in 2P).
changedMaps — handcrafted
changedStages 33 / 47 / 49 (map_17 / 24 / 25): clearer alleys, short iron covers, less brick-sea feel; HQ brick ring left intact.
changedMaps — procedural (random stages)
addedNew block-city layout: left / mid / right corridors + 3×3 street modules (alley fight focus).

Tank 99 changes

changedClock lasts 12s and slightly boosts your fire rate while enemies are frozen.
changedHeavy tanks capped per stage (4 in 1P, 5 in 2P).
changedMaps — handcrafted
changedStages 33 / 47 / 49 (map_17 / 24 / 25): clearer alleys, short iron covers, less brick-sea feel; HQ brick ring left intact.
changedMaps — procedural (random stages)

Combat feel

  • LV1 / LV2 fire faster (less “one shot per second” at base level).

  • Clock lasts 12s and slightly boosts your fire rate while enemies are frozen.

  • Heavy tanks capped per stage (4 in 1P, 5 in 2P).

  • Fewer armored normal / fast / sniper variants (N2 / F2 / S2 hard caps + lower weights).

Maps — handcrafted

  • Stages 33 / 47 / 49 (map_17 / 24 / 25): clearer alleys, short iron covers, less brick-sea feel; HQ brick ring left intact.

Maps — procedural (random stages)

  • New block-city layout: left / mid / right corridors + 3×3 street modules (alley fight focus).

  • Bricks use clean half-edge pieces (easier to dig, less messy).

  • Mid-lane steel gate in front of the base; the tile next to HQ is half-steel so you can still slip past along the base edge.

  • Side-lane brick gates slow straight edge rushes (breakable).

  • Enemy spawn exits cleared so tanks aren’t walled in at spawn.

  • Late stages get more crossroads / gates / cover modules; fill density stops climbing past mid-late (no endless brick walls).

Already in (prior balance)

  • Death drops one level (not hard reset to LV1).

  • Softer late AI / enemy mix; smarter power-up weights.

Source

Steam News / 6 August 2026

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