Full notes
Full Tank 99 update
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What changed
- Maps
Tank 99 changes
Death penalty softened — Losing a life now drops your tank power by one level (minimum LV1), instead of resetting all the way to LV1.
Late enemy mix eased — Higher-tier enemy caps are lower, and low-tier enemies are no longer stripped out after stage 50.
Enemy AI capped — Late-stage AI difficulty no longer scales to full strength; endgame behavior sits closer to mid–late intensity.
Smarter power-ups — Drop odds now scale with stage progress, your current power level, and the battlefield (enemy pressure, lives, active shield/timer/shovel, etc.). Underpowered runs get more Stars; saturated runs get fewer useless upgrades.
Source
Changelog.gg summarizes and formats this update. How we read updates.
