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Full Tamer: King of Dinosaurs update
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What changed
- Gameplay
- Store
- Events
- Balance
- UI and audio
- Compatibility
Tamer: King of Dinosaurs changes
We hope you've all been doing well since our last development update! The team has been hard at work on some of the biggest additions to Tamer since Early Access launched, but before we dive into what's coming, we wanted to kick things off with a little gift for everyone.
Free America 250 Costume Pack
This year marks America's 250th birthday, and we wanted to celebrate with the entire Tamer community.
Whether you're playing from the United States or anywhere else in the world, every player will receive the new America 250 Costume Pack completely free with this update.
Victor, Sheela, Trel, Galmine, and Kacerie have all received patriotic new outfits that can be worn throughout gameplay, cinematics, and romance scenes.
It's our way of saying thank you for supporting Tamer during Early Access. We hope you have fun taking them into the jungle.
Day One Supporter Rewards
We've also seen plenty of questions about our exclusive Day One Supporter rewards.
The Blind Bunny and Pajama Party costume packs are still on track to arrive before the end of this month.
These outfits were created specifically to thank everyone who purchased Tamer during launch week at the original Early Access price.
Once those rewards have been distributed, both costume packs will become optional DLC for anyone who would still like to add them to their collection.
We're also working on additional outfits that can be earned by playing the upcoming Deep Jungle Endless Hunt, giving players even more cosmetic rewards to unlock as development continues.
Endless Hunt Continues to Take Shape
Our biggest development focus remains the Deep Jungle Endless Hunt, and it's quickly becoming the largest gameplay feature we've built since entering Early Access.
Unlike the story campaign, Endless Hunt is designed around combat, progression, replayability, and seeing how long you can survive against increasingly dangerous dinosaur waves.
Over the past few weeks we've been building:
Wave-based dinosaur encounters
Progressively increasing enemy difficulty
Experience and reward progression
Environmental hazards and combat modifiers
New enemy health bars showing dinosaur names and levels
Custom objectives and interface improvements
A brand-new Deep Jungle arena built specifically for this mode
We've also continued polishing the arena itself with improved foliage, lighting, crystal effects, particles, and other visual improvements.
There's still balancing and testing ahead of us, but Endless Hunt is moving from prototype into a fully playable game mode.
Cooking Has Entered Internal Beta
Another major milestone is our new Cooking Mini-Game, which has officially entered beta.
Rather than simply selecting recipes from a menu, cooking is built around a series of short interactive steps designed to make preparing meals feel satisfying without becoming repetitive.
Galmine prepares meals for the tribe, but each companion has different tastes and preferences, meaning you'll often prepare similar ingredients using different methods.
A huge amount of work has gone into new animations, visual effects, interface elements, and interactive sequences. We're excited to start sharing gameplay footage soon, although there's still sound design and lighting polish left to complete.
New Dinosaur Attacks
Combat continues to evolve as we expand the behavior of the island's dinosaurs.
The Deinonychus has received an aggressive new three-hit bite combo for higher-level encounters.
The Dilophosaurus is receiving a new acid projectile attack, while the Europelta is gaining a powerful shockwave attack capable of disrupting nearby players.
Behind the scenes, we've also expanded the systems that support projectiles, environmental hazards, unblockable attacks, hit reactions, and other combat effects. These improvements will make it easier for us to create more varied dinosaur encounters in future updates.
Romance Scene Improvements
Development also continues on our new NSFW Cinematic Mode, which we're currently expecting to complete later this month.
This feature will allow romance scenes to play automatically using cinematic camera work while still giving players the option to take manual control whenever they wish.
We've also completed backend improvements that will make future scene development significantly easier, along with a number of animation and audio fixes.
Combat, Gameplay & Interface Improvements
Alongside these larger features, we've continued improving the core game.
Combat
Improved heavy spear attack animations
New combat particle effects
Better hit reactions
Improved execution detection
Floating damage numbers now in testing
Improved enemy health bars
Gameplay
Better objective markers
Improved navigation indicators
Improved music transitions
Removed the persistent low-health screen effect
Interface
Added brightness calibration when starting the game
Improved Skill Stat interface
Renamed "Day Complete" to "Quests Complete"
Bug Fixes & Quality of Life
Player feedback continues to drive our priorities, and we've completed a large number of fixes, including:
Fixed progression incorrectly carrying into New Game
Skill points now correctly carry over into New Game
Fixed Day 2 gathering progression
Fixed incorrect Day Recap character icons
Fixed clothing issues during races
Fixed loading transition problems
Fixed multiple dinosaur AI issues
Fixed Hope's incorrect crest colors
Fixed missing skin materials
Reduced hair clipping on Trel
Improved mounted animations and riding IK
Updated tutorial and objective text
Removed unnecessary dialogue icons
Thank you to everyone who has submitted bug reports, save files, screenshots, and feedback. Every report helps us make Tamer better.
Looking Ahead
Our immediate priorities remain the same: delivering a polished Deep Jungle Endless Hunt, finishing the Cooking Mini-Game, expanding dinosaur combat, and continuing development on Block 2.
Endless Hunt is shaping up to be something very different from the story campaign. It's built around replayability, character progression, unlockable rewards, and surviving against increasingly difficult dinosaur encounters.
At the same time, we're continuing to improve every part of Tamer based on your feedback while building new story content for future updates.
Thank you again for all of your support, reviews, bug reports, and suggestions. We're excited to show you what comes next.
Much Love and Dinosaurs,
The Ride the Lion Studios Team
Source
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