In this update12
Full notes
Full Tamer: King of Dinosaurs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Compatibility
- Fixes
Tamer: King of Dinosaurs changes
New Features
Difficulty Settings
Choose how challenging you want your adventure to be with three new difficulty modes:
Casual – A more relaxed experience for players who just want to have a good time.
Normal – The intended gameplay experience. Health regeneration during days is turned off.
Hardcore – A much tougher challenge with stronger and more dangerous enemies.
Difficulty now affects numerous gameplay systems including enemy health, damage, aggression, and more.
11 New Languages Added
Tamer now supports the following additional languages:
Spanish
Brazilian Portuguese
French
German
Korean
Indonesian
Hindi
Kazakh
Turkish
Thai
Vietnamese
We thank all of future new players around the world for their support! Let us know if we missed your region and we'll see what we can do.
Controller Improvements
Special Attacks can now be rebound to the buttons of your choice.
Improved controller compatibility and input handling.
Fixed several gamepad-related issues.
Bug Fixes & Improvements
Gameplay
Fixed sprint occasionally not working.
Fixed several loadout and equipment issues.
Fixed progression blockers involving crafted weapons.
Fixed checkpoint and quest progression problems.
Fixed race UI issues.
Improved save file recovery in certain situations.
Fixed new players incorrectly receiving incompatible save data warnings.
Improved chapter select stability.
Blocking volume optimization on several days.
Race gate total progress now displayed.
Cutscenes & Animation
Fixed numerous character animation issues.
Fixed multiple hair physics problems throughout the campaign.
Fixed Victor's hat appearing incorrectly in several cutscenes.
Fixed Jinx physics issues.
Fixed character clipping during various scenes.
Improved several spear execution animations and hit reactions.
Various visual polish improvements across story sequences.
Fixed Kacerie's legs/arms clipping during chase sequences.
Audio
Fixed background audio settings not muting correctly.
Fixed cave music failing to play in certain chapters.
Fixed several battle music issues.
Improved dialogue volume balancing throughout the campaign.
Fixed audio sound class assignment issues.
World & Environment
Fixed floating gathering nodes.
Fixed missing collision and blocking volumes.
Fixed several navigation issues that could trap companions.
Improved enemy spawning and encounter stability.
User Interface
Fixed mouse cursor remaining visible after certain cutscenes.
Fixed various menu navigation issues.
Improved difficulty menu behavior.
Added improved localization support throughout the UI.
Performance & Stability
Fixed multiple gameplay and combat crashes.
Improved AI stability.
Improved combat reliability.
Fixed several edge-case issues involving enemy spawning.
General optimization and stability improvements.
Looking Ahead
Work continues on future content, including the Deep Jungle Endless Hunt game mode, new gameplay systems, cooking mechanics, additional combat improvements, and much more.
As always, thank you for your continued support and feedback! As you've probably seen we are very active on the forums and take every report seriously as each one helps us make Tamer better.
Source
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