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Full Tamer: King of Dinosaurs update
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Repeated intro
Greetings to all of our new players! Tamer: King of Dinosaurs is now live on Steam in Early Access.
What changed
- Gameplay
- Store
- Compatibility
- UI and audio
- Events
- Performance
Tamer: King of Dinosaurs changes
So what exactly does that mean?
Just like we broke it down on our Steam store page, we currently have the first of three planned blocks of content available for the game. This features 10 playable days of content out of what is an approximately 30 days calendar inside the game (not counting the narrative time skips!) we currently have planned. The Early Access of the game is currently Block 1, but we are going to be making dramatic quest and game improvements to this section while we work on Block 2 and 3.
This launch represents the beginning of a conversation with our community. Throughout development, our internal team and dedicated beta testers have provided invaluable feedback that has already helped shape the game. Many of the improvements and refinements you see today are a direct result of their input.
As we move through Early Access, we fully expect the game to continue evolving. We'll be listening closely to player feedback, identifying what resonates most with the community, and making adjustments where needed to create the best possible version of Tamer. Some of the plans outlined below are already in active development, while others are ideas we're exploring based on feedback we've received so far.
Finally, if you like what we're building, please help us spread the word. Share Tamer: King of Dinosaurs with your friends, post about it on social media, leave a (hopefully positive) review, create content, or tell your favorite communities about the game.
We're a small team with a big vision, and every Early Access purchase, review, recommendation, stream, video, and social media post helps more people discover Tamer. The more successful the game is, the more resources we can reinvest into development, which means more content, more features, and a better experience for everyone.
Your support genuinely makes a difference, and we're incredibly grateful for it.
Here’s the list of general planned improvements:
Post-Launch Content
Cinematic NSFW Mode
One of the most heavily requested features was a way to play fully “hands off” during the romance scenes in terms of the controller, so we’re making a cinematic mode that uses preset cameras to give sexy, sweeping shots of the action in the NSFW module so you can just watch it like any adult video - but it’s also able to be manually engaged at any time!
This is definitely going in the game, but requires us to enhance our current control system and will take a bit of time to implement.
Bring the Overworld to Life
Tamer is already a good-looking game, but we want the overworld to feel really alive every day. That means more neutral dinos, more encounters with wildlife in general and a greater degree of biodiversity.
We’re already in the process of creating and sourcing assets to pull this off, so you should see some of these changes in the game relatively soon.
Expand Harem & Tribe Interaction
We’ll be giving all of the women additional voice lines for every day in the cave where they talk about the current events of the story and even compliment Victor on his accomplishments.
Interactive dinosaurs inside your camp will also be a new feature, so you can pet them, feed them, and give them gifts. There might even be some light customization added.
Loading Screen Improvement
We know there’s too many loading screens in Tamer, and we’re currently optimizing under the hood to remove as many as possible!
You should see big improvements here soon.
More Side Quests & Combat Every Day
Tamer is primarily a narrative-driven experience, but we know side quests are important. On most of the days there are multiple quests in place to allow you to level up and unlock outfits, recipes, and special attacks.
However, we want to add EVEN MORE stuff to do every day! That means more side quests, more combat, more flexibility in how you approach each day, and especially more engaging content related to your love interests.
Each lady will have her own set of quests in the game that relates to whatever will earn her affection.
Sheela - Unique mob hunting quests featuring extra difficult, rare dinosaurs with special trophies that can be collected and displayed in your camp.
Galmine - Gathering and cooking quests where you make incredible food and unlock permanent buffs for your characters.
Trel - Outfit creation quests where you find rare materials and make some awesome and sexy things for the tribe to wear.
Kacerie - A combination of combat and gathering quests that allow you to find rare materials that allow for cosmetic creation for the tribe.
Crafting, Cooking, Gardening & Gifts
To improve engagement with the ladies of Tamer, we’re considering adding minigames for each of them that would again relate to their skills.
That means when you’re in the camp you can use Galmine to cook meals, customize weapons with Sheela, make dresses as Trel, and stir dyes and make soap with Kacerie.
These minigames would be fun and engaging and give you the opportunity to live through them and feel like you’re cultivating a survival culture within your tribe.
We’re also considering having a garden Galmine and the group can tend to, something very cozy and zen.
Along with this, Victor would be able to find special items out in the world and bring them back to the fort to create special gifts for his women. Giving them to the girls would earn extra experience points and also a nice reaction and eventually special rewards.
We’re also going to improve the appearance of weapons when you level them from 1-5 and give them each a more unique look. Customization is also being considered, such as adding feathers, paint or teeth/claws to them.
Additional Enemies
The thing that Tamer needs the most right now if we’re going to add more content is more enemy variety. While we do have a decent amount of primary enemies (with three levels of difficulty identified by color), minibosses and boss fights in the game at the moment, there’s room for a lot more.
Some of the enemy units we are looking to add include the following:
Pelagornis - the orange birds you currently fight in the chase module will become available to engage in the overworld as regular mobs.
Primal Boar - a super dangerous and fast, tanky enemy that requires special tactics to defeat, such as inflicting status effects like bleed.
Insects - cave dwelling, glowing, monstrous flesh-eaters of a special design, giant spiders, centipedes, etc. All sorts of creepy crawlies to fight.
Additional dinosaurs - small, human-sized and large dinos all requiring different engagement patterns and tools to handle compared to the usual cast to give the game more variety.
Grappling QTE enemy encounters - these would be like a minigame where dangerous mobs leap out at you from the foliage or water and require some special sequences to be cleared to escape unharmed but also reward XP.
Fort Building Expansion
At the moment we have limited fort building in the game, such as cutting down trees for lumber. Our initial philosophy when building the game with such a small team, already making such an ambitious project, was that there’s no way we could make something good enough to compete with the giants in this genre like Valheim, the Forest, ARK, and others that allow fully customizable shelter to be built step by step.
However, we think we can at least create a fun and engaging series of gathering tasks and minigames that would allow for some fun construction projects as you build your home. This would include log dragging with dinosaurs, setting the posts and wrapping them in cordage, etc.
This would probably be the biggest investment for us out of anything on the list, but we know it’s going to be one of the most requested features, so we are making it happen.
Fort Defense
Going along with fort building, we also want to make it so you have to defend your fort as it’s being built. That means melee combat along with a modified version of our chase system that would allow you to stand inside the partially constructed frame and shoot dinosaurs with a bow or stab them with a spear, whack-a-mole style.
We’ve got some solid ideas about how to make this work, so it’s something we think will make your playthrough a lot more engaging.
Difficulty Settings
We made Tamer: King of Dinosaurs so it’s more on the easy side for launch so players would definitely be able to clear all 10 days of content without major problems. However, the difficulty is definitely going to be too casual for seasoned veterans.
As a result, we want to add an additional setting where dinosaurs do more damage and the player is more reliant on food buffs, healing items, and weapon upgrades. Hardcore difficulty is also planned, which will make any player require optimal performance.
If you clear these higher difficulty levels, you’ll be rewarded with skins and other fun stuff!
Taming Minigame
Taming dinosaurs in our game is purely cinematic at the moment. We considered adding a simple ARK-like interface, but the dinosaurs in our game are all significant to the story. They have names, personalities, and we don’t want encountering and taming them to be something simple.
While we love the cutscenes we’ve made to introduce them, we feel there should be a gameplay component to this as well - something that would use the character’s Eye-Q system as a neural interface so Victor can complete a puzzle by joining minds.
We’re still at the concept phase with this, but in terms of the narrative it’s going to be one of the most impactful things we can add.
Expand the Race System
In addition to making dinosaur races replayable at any point in the game, we want to add a crafting angle where better saddles and reins provide customization and enable higher top speeds, handling, drifting, and so on. If you manage to get the S rank on different levels, you’ll unlock special race king/queen outfits for the tribe.
That is all the “general” game improvements we’d like to make. Below we will detail out the specific and granular changes we want to make to Block 1. This is the game included in the initial Early Release and ends when Victor brings Kacerie back to the fort. We think this will add 4-6 hours of gameplay to the first section of the game.
FULL CALENDAR REVIEW
The following section is a comprehensive plan for all the days of the Early Access game, including the ones not currently present in early access. That means it contains spoilers for block one (if you haven’t played it yet) and also blocks two and three.
Read at your own risk!
Again…MAJOR SPOILERS AHEAD!
BLOCK 1 IMPROVEMENTS
Day 1:
Improvements to the chase scene that will add more action, background sequences, and other optimizations that help the slower/longer sections feel much better
Adding more tension to the walking sequence, especially the Jinx maze section, with additional events and SFX/VFX
Extended combat tutorial with additional voice lines from Sheela, and also the option to continue hitting the dummies until you’re ready to go
Install light side quests in the form of secret areas with loot chests
Day 2:
Fishing spot mini game triggers after clay pick up cutscene.
Extra combat encounters around the fishing area that take place once that quest is done.
Mini boss hidden in the corner of the lake protecting a loot chest
Day 3:
Additional fights that allow you to test the new axe and club weapons after they are crafted in case you’ve already cleared the entire map
New cordage crafting materials quest
New Sheela voice lines where she explains the difference between the weapons:
Spear- medium speed and damage, balanced weapon
Axes - higher general DPS and Area of Effect hit box
Club - great against crowds and inflicts high amounts of stagger but slow
Day 4:
A new hidden miniboss chest quest will be added
New minigame for moving logs after cutting down the trees
Additional gameplay sequences involving log stacking and defending the construction site from roaming carnivores to break up the cutscenes
Day 5:
Expand the fort building in the intro of the day by stacking and tying logs together
Additional fort defense sequences where the player is attacked by dinosaurs and birds
Enhance the intro cutscenes that lead to the boss fight
Spear fishing quest added to the lake sequence
Bow crafting quest at the end of the day with Sheela
Hidden mini boss and loot chest added to the valley
Day 6:
Gathering and dragging lumber with Hope will be added to the game
Corpse management added to game where you need to clear dead dinosaurs and use their meat for recipes and also put them somewhere scavengers won’t cause problems
Day 7:
Possibly expand the yucca gathering quest and add another combat encounter
Day 8:
Rework the europelta, making them tougher and expanding their moveset
Change the deer in the carnotaurus chase to pachycephalosaurus and turn them into charging hazardous obstacles
Day 9:
Expand day 9 so you need to construct the fort, clear the bird corpses and also defend the area from attacking dinosaurs
Brand New Additional Day before the Current Day 10!
More corpse cleanup and defending against attacking scavengers
Add a boss fight that requires fort defense
Construction tasks inside the fort, including the walls, making Hope’s pen, building the hut, work stations, etc.
Day 10:
Improve the deinonychus alpha fight and the fort raid sequence
Additional shots added to the Kacerie rescue sequence to give more context and action
Expand the chase sequence so they do more loops around the valley and there’s more action
And that’s a wrap for the planned improvements for block 1.
BLOCKS 2 & 3
If you REALLY don’t mind spoilers, you can read ahead and see what we have planned for blocks 2 and 3!
Block 2 of Tamer is where things really start to pick up in terms of the plot and action. Kacerie has joined the tribe and everyone begins to feel the atmosphere of the tribe change as they try to assimilate their new member.
With the raid on the fort defended, they realize they need walls even bigger and better to keep the dinosaurs out. This means more construction and pushing out farther into Dinosaurland to find the resources necessary to make a larger fort happen.
In addition to these construction quests, a new and deadly foe from the deep jungle emerges and threatens to hunt down Sheela, and she will need your help to survive! This proves to be your chance to demonstrate your worth and reach the culmination of the romance that has been building since the start of the game.
You’ll also experience additional romance quests with your two other women, Trel and Galmine.
This block has a new, crazy chase sequence featuring the previously mentioned menace and also three new dinosaurs for you to tame and race around the map!
There will also be two new boss fights and additional basic enemy types to fight, as well as access to the most dangerous part of the map, the deep jungle, where the truly vicious predators live.
Block 3 will be the conclusion of the game and have additional romance quests for all three of the original members of the tribe. But that’s not all - we’ve also included Kacerie’s full romance arc in the final act as well!
Expect to see chase sequences against entire packs of carnotauruses, more fort defense battles, more boss fights and a whole lot of dino racing. You’ll get to explore all of the remaining maps and also return to the deep jungle for the hardest boss battle in the game.
Once the final dino villains have fallen and all is well with the fort, you’ll get to have an awesome party!
We’re also looking into including one final full harem scene featuring the entire tribe that takes place here, so look forward to that as well.
THANK YOU!
Thanks again for playing Tamer: King of Dinosaurs. We have a lot of new content coming your way and a lot of improvements for the content already available.
We hope you’re as excited to play it as we are to make it, and we’ll deliver a roadmap explaining the deliverables soon.
In addition, we want to assure everyone that throughout Early Access we will maintain open contact with everyone about everything going on at the studio and the current plans for Tamer.
Your support means everything and we will absolutely make it worth your while!
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