Full notes
Full Tamarak Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Events
- Performance
Howdy everyone! VS Trippi here with the latest round of bug fixes and balance changes! See below
Bug Fixes:
Fixed unlock rarity calculation bug leading to a small chance of unlocking rares
Fixed Hail incorrect status effect linked
Fixed incorrect Spread Shot usage
Fixed killing final boss not leading to victory screen
Fixed windows shortcuts destroying everything we love
Fixed In Lodge Button Upgrade localization
Fixed "Selected Heroes" localized text overlap in Lodge
Fixed event encounter localization text overlap
Fixed Journal localization text overlap
Fixed special characters in some fonts weren't being used
Fixed Unlock new ability text overflow
Fixed close button in market playing animation constantly
Fixed unlock pop up in lodge displaying incorrect upgrade
Fixed new die UI sorting order in combat
Fixed SlowWinTheRace side not working as intended
Fixed Dice Forge descriptions overlap
Added additional SFX to Break The Ice animation
The auto-resize of the exit button on the main menu
Fixed Tracker death animation looping
Fixed incorrect lodge music
Fixed Ghostly Chill infcombo not working
Fixed incorrect value of Shadow Step infcombo
Fixed Tracker traps not added to reward pool
Fixed Distraction infcombo effect
Fixed Southwind infcombo effect
Fixed Thunderstrike infcombo effect
Fixed Ghost Pupeteer not buffing properly
Fixed multiple overlaps between UIs and dice
Fixed crash related to side behaviour in Dice Forge
Fixed Gunslinger SFX being too loud
Fixed Reroll and Special ability being able to be used during tutorial
Fixed inconsistent locked icon in Journals
Fixed Start button collider
Fixed descriptions of a large number of sides
Fixed some attacks interactions with Shattered Bone core
Fixed Static not applying extra thunder correctly
Fixed some old debug keys present
Fixed hardlock on defeat screen/new die with pause menu open
Fixed being able to scroll the map with CTRL
Fixed Blood Oath incorrect normal map
Monster balance changes:
Shell Rider
increased hearts from 2->4
TailTapper
increased hearts from 2->4
Cave monster units
Added Earth Breaker to cave units
Source
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