Full notes
Full Tamarak Trail update
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What changed
- Balance
- Fixes
- Performance
- UI and audio
- Gameplay
- Store
Tamarak Trail changes
Howdy everyone! VS Trippi here with some of the latest demo updates. Thanks to everyone who has played the demo and provided feedback for us! Here's a list of our latest monster balance changes & bug fixes:
Monsters balance changes:
Footman A:
increase hearts from 2 -> 4
Ghost Dog A:
Increase hearts from 1 -> 3
decrease max resolve from 35 -> 20
Ghost Dog B:
increase basic attack damage from 1 -> 4
increase max resolve from 10 -> 20
increase hearts from 1 -> 3
Scarecrow A:
decrease number of Scare stacks from 3 -> 1
decrease hearts from 6 -> 5
increase max resolve from 10 -> 15
Scarecrow B:
increase hearts from 3 -> 5
increase max resolve from 10 -> 15
decrease basic attack damage from 25 -> 15
Puppeteer A:
decreasemax resolve from 35 -> 20
increase hearts from 3 -> 5
decrease curse chance from 0.5 -> 0.3
Puppeteer B:
increase hearts from 3 -> 5
decrease ethereal chance from 0.5 -> 0.3
Puppeteer C:
increase hearts from 3 -> 5
decrease drowsy change from 0.5 -> 0.3
Ghost Trio A:
decrease basic attack damage from 5 -> 4
decrease max resolve from 80 -> 40
decrease grave matters chance from 1 -> 0.5
increase multiattack hits from 1 -> 3
Ghost Trio B:
increase max resolve from 80 -> 40
Ghost Trio C:
decrease basic attack damage from 5 -> 4
decrease max resolve from 80 -> 40
increase multiattack hits from 1 -> 3
Gravelhound:
increase max resolve from 15 -> 30
increase resolve regen from 3 -> 5
Goblinner:
increase resolve regen from 4 -> 5
increase hearts from 3 -> 4
decrease debuff chance from 1 -> 0.3
Mole Bull:
increase max resolve from 10 -> 25
increase resolve regen from 3 -> 5
increase basic attack damage from 5 -> 7
increase special attack damage from 3 -> 6
Tail Tapper:
increase max resolve from 15 -> 20
increase resolve regen from 3 -> 5
Ore Thief:
increase max resolve from 15 -> 30
increase defense buff from 8 -> 15
Flesh Boulder:
increase max resolve from 20 -> 25
increase resolve regen from 2 -> 5
increase hearts from 3 -> 4
increase basic attack damage from 5 -> 7
Venomvine:
increase resolve regen from 2 -> 7
increase basic attack damage from 4 -> 5
Rock Raptor:
increase max resolve from 15 -> 20
increase resolve regen from 3 -> 6
increase basic attack damage from 2 -> 6
increase spikes attack damage from 8 -> 12
Rotting Beast:
increase max resolve from 20 -> 40
decrease stealth chance from 1 -> 0.3
Teapot Hydra:
increase max resolve from 100 -> 200
Bug Fixes
Fixed Trap set not being unlockable in game
Fixed very obscure windows shortcuts unusual behaviour
Fixed abandon run bug in the market
Fixed Suspicious Mushroom causing incorrect description for Ice Mirror
Fixed Spread Shot incorrect damage for second attack
Fixed Static not applying Thunder correctly
Fixed Gunslinger description
Fixed Pause Menu issues when closed
Fixed descriptions not updating when unlocking a character
Fixed Crosswind description
Fixed Ambush and Power interaction
Fixed Night Raid related crash
Fixed Vampire Bite incorrect damage value
Fixed Basic Defense being usable without Resolve
Fixed incorrect targeting data for Backflip
Fixed Provoke not working correctly
Fixed Journal UI for magician not working correctly
Added SFX for the MoleBull
Added Missing sprite for Drowsy SE
Added Missing sprite for SlowWinTheRace SE
Added Missing sprite for Insurance SE
Added Missing sprite for BloodOath SE
Added Missing sprite for FoolishAttack SE
Added Missing sprite for Absorption SE
Added Missing sprite for WillOWisp SE
Added Missing SE description for the Unwind DA
Fixed Text of the puzzles
Fixed Encounters based on environment
Fixed The Lodge Upgrade "Window"
Fixed The Lodge Upgrade "Observatory"
Fixed The Lodge Upgrade "Clock"
Fixed Explode SE soft lock
Fixed highlight of the Gold icon in Market
Fixed Distressing Debris to have the correct numbers of debuff stacks
Fixed CampFire DA that could prevent the animation to play
Fixed unlock button in the lodge playing sound even if invisible
Fixed Items in market could have some name that overflow the UI
Fixed several missing tooltips localization
Fixed Texts of the Puzzle Encounters
That's all for now, thanks for reading!
Source
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