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Steam News13 May 20242y ago

Patch Notes - 13th May 2024

New Content & Features Added a new NPC. The Merchant can be found in Nilehaven, next to the Stash.

Full notes

Full Talus update

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What changed

4 fixes4 additions2 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedNew Content & Features
addedAdded a new NPC. The Merchant can be found in Nilehaven, next to the Stash. It combines two functions - a seller/gambler similar to gamblers in Diablo2, and also as a buyer, who will buy all items from you. Gambling is currently set at 1 gold to and all gambled items have item level of 99 and required level of 1 to assist with testing
addedAdded a 'spawn in' VFX effect for enemies (e.g. when spawned by Monster Totem or summoned by Noxshade the Decayed) so they no longer just instantly appear out of thin air
addedAdded 4 new Quiver sprites, replacing some of the old ones
removedEnemies now spawn-in 'Disabled' when a zone is entered. They 'Activate' only when they become visible to the Player on screen. Will slightly improve performance
changedSimplified/updated the background sprite when viewing/hovering a sign

New Content & Features

  • Added a new NPC. The Merchant can be found in Nilehaven, next to the Stash. It combines two functions - a seller/gambler similar to gamblers in Diablo2, and also as a buyer, who will buy all items from you. Gambling is currently set at 1 gold to and all gambled items have item level of 99 and required level of 1 to assist with testing

Steam post image

Miscellaneous & Small Changes

  • Added a 'spawn in' VFX effect for enemies (e.g. when spawned by Monster Totem or summoned by Noxshade the Decayed) so they no longer just instantly appear out of thin air

  • Added 4 new Quiver sprites, replacing some of the old ones

  • Enemies now spawn-in 'Disabled' when a zone is entered. They 'Activate' only when they become visible to the Player on screen. Will slightly improve performance

  • Simplified/updated the background sprite when viewing/hovering a sign

  • Small Tweaks around the way Tilemap Layers/Z-index works and is resolved. More work necessary in the future. For now, wide enemies (1.5 tiles+, e.g. 'Ghost') will visually clip in eastern and western facing walls

Bug Fixes

  • Resolved a bug where extra content (e.g. Vanishing Chest) could spawn on the same exact tile as an enemy and in effect become untargetable

  • Resolved a bug with orphaned enemy nodes not being removed, which during long play sessions would result in a memory leak

  • Resolved an issue with south-facing walls in 'Forgotten Tomb' where heads of tall enemies (1.5 tiles+) would visually disappear behind the wall

Focus for next patch

  • UI/UX improvements

  • Enchanter NPC (Similar to Diablo 3/4, the NPC will re-roll a selected modifier on an item)

Source

Steam News / 13 May 2024

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