Full notes
Full Talon's Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
Talon's Blade changes
0.30.0 patch notes 0.30.0 brings a whole new level and a continuation of Marcus's story. This content can be accessed by defeating the Jackal in the Occidan Vale. This update also improves numerous systems and adds some new ones to enjoy. Thank you so much for your patience as we worked on this update! We look forward to delivering more content and story in the next major update! (hopefully somewhat sooner)
New Content:
The Cybrus River Valley level
New weapons and armor
New quests and enemy types (keep an eye out for those automaton shrines)
A new combat stance and move set for Marcus
A new alchemical ingredient and potion
A fishing mini-game
New and improved Jackal fight (he's been dabbling in blood magic a little)
New narrative cutscenes
New lore, location, and character notes
Demon now makes sure you always have at least three health potions when you respawn (isn't that kind of them)
System Improves and Fixes (in no particular order):
Fixes an issue where Marcus would get tired and swing slower after the 3rd attack in a combo
Increases the brightness of the Occidan Vale to improve visibility
Fixes an LOD issue on some armor sets that flickered when Marcus ran
Improves camera so that Marcus can no longer see through walls in front of him, but you can still see through walls behind him
Rebalances several enemies and bosses
Fixes an issue where Marcus couldn't absorb the souls of the dead in the Occidan graveyard
Tabs in the inventory menu and the settings menu can now be clicked with a mouse for easier navigation
Adds a meter to indicate how long Marcus's blocks last
Improves the attack alert system to be more noticeable and flashy
Improves parrying so that it is more consistent and enemies are less likely to miss an attack leading to a waisted parry
Fixes an issue where the whispering caverns didn't have the correct prompt to enter and exit
Fixes a bug that causes Marcus's health and stamina bar to spawn over dialog text, soft-locking the system when interacting with Valens too quickly after loading into the village.
Improves CPU usage when in combat allowing for better frame rates when fighting numerous enemies
Fixes a bug where getting too far away from where an enemy spawned causes them to reset their health and armor
Changes armor so that collecting souls or killing enemies immediately replenishes some armor. Armor no longer regens and depletes magic.
Adds feature where alchemical items will have a small arrow pointing to them when the scan quest button is pressed making ingredient harvesting a little easier.
Changes spear enemies block animation to be more readable
Improved textures on bandit armor. Removes some of the mud so you can see the color of the enemy's armor. Also corrects the normal map direction
Improves feedback when Marcus damages an enemy. When damaged, enemies will flash red (except for ghosts who are already red).
Various other small bug fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
