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Steam News28 March 20264mo ago

Road to Closed Beta & Beyond

It’s been a while since the last journal entry. Most of that time went into getting the Closed Beta up and running, so this update will focus on the main features first, followed by a condensed list of changes and fixes

In this update4

Full notes

Full Talescape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedIt’s been a while since the last journal entry. Most of that time went into getting the Closed Beta up and running, so this update will focus on the main features first, followed by a condensed list of changes and fixes. Most of the features below were implemented before launch, with some already part of the first updates.
addedStory Themes & Menu StylesStories can now be visually customized.
changedScreenshots & User GalleryDreamers can take and manage screenshots during gameplay.
changedScreenshots & User GalleryAll screenshots are stored in a personal gallery and synced across devices. Creators can also capture screenshots for marketplace use directly during testing, with UI elements hidden when needed.
changedReviews & Emotional FeedbackIn addition to ratings and comments, Dreamers can select the emotions they experienced during gameplay. These are aggregated and displayed as percentages, creating a feedback loop between intended and perceived tone. This system will later drive emotion-based story recommendations.
changedReviews & Emotional Feedbackhttps://talescape.com/en/about/journal/road-to-closed-beta-beyond

Talescape changes

changedIt’s been a while since the last journal entry. Most of that time went into getting the Closed Beta up and running, so this update will focus on the main features first, followed by a condensed list of changes and fixes. Most of the features below were implemented before launch, with some already part of the first updates.
addedStories can now be visually customized.
changedDreamers can take and manage screenshots during gameplay.
changedAll screenshots are stored in a personal gallery and synced across devices. Creators can also capture screenshots for marketplace use directly during testing, with UI elements hidden when needed.
changedIn addition to ratings and comments, Dreamers can select the emotions they experienced during gameplay. These are aggregated and displayed as percentages, creating a feedback loop between intended and perceived tone. This system will later drive emotion-based story recommendations.

It’s been a while since the last journal entry. Most of that time went into getting the Closed Beta up and running, so this update will focus on the main features first, followed by a condensed list of changes and fixes. Most of the features below were implemented before launch, with some already part of the first updates.

Story Player

The Story Player is now fully functional.

It includes automated cloud savegames, proper handling of story, chapter, and scene states, and a clear flow for starting or continuing playthroughs without risking overwritten progress.

Stories now begin with customizable menu screens. Player settings are accessible at any time, and credits can be customized using Markdown. Used asset packs are automatically listed.

Story Themes & Menu Styles

Stories can now be visually customized.

Creators can choose from a set of predefined themes with different fonts and color combinations. This is an initial version, with full customization planned for later.

Menu screens and credits can display images and play music, and multiple menu layouts are available.

Dreamers can take and manage screenshots during gameplay.

All screenshots are stored in a personal gallery and synced across devices. Creators can also capture screenshots for marketplace use directly during testing, with UI elements hidden when needed.

Reviews & Emotional Feedback

Reviews are now fully integrated.

In addition to ratings and comments, Dreamers can select the emotions they experienced during gameplay. These are aggregated and displayed as percentages, creating a feedback loop between intended and perceived tone. This system will later drive emotion-based story recommendations.

Read the full original article here:

https://talescape.com/en/about/journal/road-to-closed-beta-beyond

Source

Steam News / 28 March 2026

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