What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- UI and audio
- Compatibility
addedThis release is mostly about scopes. Dialogues no longer have to sit on a single scene, variables can be bound to a scene, a chapter or the whole story and text fields can now pull values from variables directly.
addedThere are also two new input actions : one for free text, one for picking from a set of choices. On top of that, stories , public author pages and asset packs are now browsable on the website.
changedIf you want the full breakdown: https://talescape.com/en/about/journal/more-variable-magic-scoped-dialogues-more
changedIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta
Talescape changes
addedThis release is mostly about scopes. Dialogues no longer have to sit on a single scene, variables can be bound to a scene, a chapter or the whole story and text fields can now pull values from variables directly.
addedThere are also two new input actions : one for free text, one for picking from a set of choices. On top of that, stories , public author pages and asset packs are now browsable on the website.
changedIf you want the full breakdown: https://talescape.com/en/about/journal/more-variable-magic-scoped-dialogues-more
changedIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta
This release is mostly about scopes. Dialogues no longer have to sit on a single scene, variables can be bound to a scene, a chapter or the whole story and text fields can now pull values from variables directly.
There are also two new input actions: one for free text, one for picking from a set of choices. On top of that, stories, public author pages and asset packs are now browsable on the website.
If you want the full breakdown: https://talescape.com/en/about/journal/more-variable-magic-scoped-dialogues-more
If you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta