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Steam News28 April 20263mo ago

Second Closed Beta Update

This update introduces two important new features: item types and variable display options.

Full notes

Full Talescape update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Compatibility
  • UI and audio
addedThis update introduces two important new features: item types and variable display options . Items can now take on different gameplay roles (default, consumable, or equippable) giving stories more interesting inventory logic. Variables like health, sanity, or progress can now be surfaced directly to the player as visible stats.
addedAdditionally, the Scene Editor got a larger usability pass, there are new event actions , better media handling, more helpful Story Player feedback, and a round of bug fixes based on what came up during the closed beta .
changedIf you want the full breakdown: https://talescape.com/en/about/journal/introducing-item-types-variable-stats
changedIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta

Talescape changes

addedThis update introduces two important new features: item types and variable display options . Items can now take on different gameplay roles (default, consumable, or equippable) giving stories more interesting inventory logic. Variables like health, sanity, or progress can now be surfaced directly to the player as visible stats.
addedAdditionally, the Scene Editor got a larger usability pass, there are new event actions , better media handling, more helpful Story Player feedback, and a round of bug fixes based on what came up during the closed beta .
changedIf you want the full breakdown: https://talescape.com/en/about/journal/introducing-item-types-variable-stats
changedIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta

This update introduces two important new features: item types and variable display options. Items can now take on different gameplay roles (default, consumable, or equippable) giving stories more interesting inventory logic. Variables like health, sanity, or progress can now be surfaced directly to the player as visible stats.

Additionally, the Scene Editor got a larger usability pass, there are new event actions, better media handling, more helpful Story Player feedback, and a round of bug fixes based on what came up during the closed beta.

If you want the full breakdown: https://talescape.com/en/about/journal/introducing-item-types-variable-stats

If you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta

Source

Steam News / 28 April 2026

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