HomeGamesUpdatesMethodology
Steam News22 July 202511mo ago

Combat Update & Visual Improvements – July 2025

We've refined several aspects of the system to deliver a more intense, fluid, and realistic experience: Improved physics when eliminating zombies: ragdolls are now activated for more natural deaths.

Full notes

Full Tales of Sintra: The Dark Vortex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Events
changedImproved physics when eliminating zombies: ragdolls are now activated for more natural deaths.
addedNew visual effects when hitting skeletons and casting fire spells.
changedAdjusted haptic feedback on swords and shields when attacking, blocking, or deflecting projectiles.
changedThe fearsome spectral spiders in Level 4 are now more aggressive, making the level a real challenge.

We've refined several aspects of the system to deliver a more intense, fluid, and realistic experience:

  • Improved physics when eliminating zombies: ragdolls are now activated for more natural deaths.

  • Enemies fall with more force when defeated, depending on the intensity of the final blow.

  • New visual effects when hitting skeletons and casting fire spells.

  • Enemy projectiles now feature more spectacular and clearer visual effects during combat.

  • Adjusted haptic feedback on swords and shields when attacking, blocking, or deflecting projectiles.

  • Enhanced hit detection: collisions with enemies are now more accurate and satisfying.

  • The fearsome spectral spiders in Level 4 are now more aggressive, making the level a real challenge.

  • The main menu camera has been slightly zoomed in to improve text readability.

Thank you for playing! We're continuing to improve Tales of Sintra with every update.

Source

Steam News / 22 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.