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Steam News3 August 20241y ago

Improvements in fights. Change difficulty during gameplay.

COMBAT: Impact localization has been added. Aim at the legs, torso, or head. You can now decapitate your enemies. - Critical hit.

Full notes

Full Tales of Sintra: The Dark Vortex update

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What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • Gameplay
addedCOMBAT:Impact localization has been added. Aim at the legs, torso, or head. You can now decapitate your enemies. - Critical hit. When some enemies are injured, you can finish them off more quickly by cutting off their heads. - Improved AI. Enemies no longer always come straight at you. They will now think about their approach. They will stop, move sideways, backward... they will look for a good way to attack you. As long as you don't draw your bow, of course. They may be zombies and skeletons, but they aren't stupid. If you draw your bow, they will come at you without mercy. - Enhanced enemy response to hits. Now, depending on the blow, sometimes they won't flinch, sometimes they'll react slightly, and other times they'll recoil significantly to gather momentum and strike back. This adds much more realism to the fights. - Now, if you block a sword strike with strength and determination, the enemy will be thrown backward. - Increased the speed of enemy attacks. - Added more force to the ragdolls. Now, rats will be sent flying if you hit them with a strong sword strike.
addedCHOOSE DIFFICULTY:Players can now change the game's difficulty at any time during a playthrough. It's no longer necessary to start a new game to change the difficulty. - Stuck in a part of the game? Switch to easy difficulty and you're good to go. - Finding the normal level too easy? No problem, switch to hard or extreme (I don't recommend the latter) and prepare to die... I mean, enjoy.

COMBAT:

  • Impact localization has been added. Aim at the legs, torso, or head. You can now decapitate your enemies. - Critical hit. When some enemies are injured, you can finish them off more quickly by cutting off their heads. - Improved AI. Enemies no longer always come straight at you. They will now think about their approach. They will stop, move sideways, backward... they will look for a good way to attack you. As long as you don't draw your bow, of course. They may be zombies and skeletons, but they aren't stupid. If you draw your bow, they will come at you without mercy. - Enhanced enemy response to hits. Now, depending on the blow, sometimes they won't flinch, sometimes they'll react slightly, and other times they'll recoil significantly to gather momentum and strike back. This adds much more realism to the fights. - Now, if you block a sword strike with strength and determination, the enemy will be thrown backward. - Increased the speed of enemy attacks. - Added more force to the ragdolls. Now, rats will be sent flying if you hit them with a strong sword strike.

CHOOSE DIFFICULTY:

  • Players can now change the game's difficulty at any time during a playthrough. It's no longer necessary to start a new game to change the difficulty. - Stuck in a part of the game? Switch to easy difficulty and you're good to go. - Finding the normal level too easy? No problem, switch to hard or extreme (I don't recommend the latter) and prepare to die... I mean, enjoy.

OTHER:

  • The spectral spider guardians of the vortex in level 4 are now much more aggressive. - Adjustments to rune recharge speed in easy mode. Runes recharge faster. - Visual improvements to explosions in the fight against the ice golem, the guardian of the ice spell.

Source

Steam News / 3 August 2024

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