Full notes
Full Tales Of Miravia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Store
- Balance
- Maps
🔥 A Better Beginning. A Fairer Combat. A More Polished Experience.
Version 1.08 introduces a major update focused on balance, narrative, performance, quality of life, combat fluidity, and player customization. This patch refines core systems to deliver a more cohesive, dynamic, and stable experience from early game to late combat.
⚔️ COMBAT REBALANCING
More strategy, less abuse
✔ Global rebalance of battle events, reducing their overall impact ✔ Adjustments to effects like Withering to prevent repetitive or dominant strategies ✔ Revitalization system reworked to avoid excessive healing on high-HP enemies ✔ Increased base HP for all characters, improving overall combat stability
⚔️ COMBAT SYSTEM — FLOW & SPEED
⚡ 💥 CTB Speed Adjustments
✔ Speed formulas adjusted to be more responsive to AGI ✔ Smoother and more continuous turn flow ✔ Reduced impact of abilities that slowed combat excessively ✔ Faster and more natural transitions between actions
🧠 ⚔️ Turn Order (Timeline)
✔ Faster and more accurate timeline updates ✔ Improved visibility of the active turn ✔ Reduced visual clutter ✔ Increased stability when multiple units have similar speed
🎭 🖼️ Visual Adjustments (Combat UI)
✔ Optimized use of character portraits (facesets) ✔ Cleaner timeline interface ✔ Improved proportions and readability ✔ Better clarity during fast-paced battles
🧩 🔥 Overall Combat Experience
✔ Reduced unnecessary pauses between actions ✔ Improved continuity between ally and enemy turns ✔ Better responsiveness to player input ✔ Reduced downtime between decisions
🎬 FULLY REDESIGNED INTRODUCTION
Better pacing, stronger identity
✔ Introduction completely rewritten ✔ New sarcastic, meta narrator aligned with the game’s tone ✔ Protagonist now has a more defined personality ✔ Improved transition between narrative and gameplay
🎮 INTRO SYSTEM
You choose how to start
✔ Option to play the full introduction ✔ Option to skip directly into gameplay ✔ Both paths maintain narrative consistency
🆕 “JUDGMENT OF DESTINY” SYSTEM
Every run starts differently
✔ Random starting weapon upon new game ✔ Lower base power than shop weapons ✔ Scales with character level ✔ Defines unique playstyles from the beginning
⚔️ STARTING BLADES
🌊 Leviathan → scaling damage over time ❤️ Halcyon → significantly increased max HP and survivability ✨ Lumina → magic defense 🪨 Argos → physical defense ☠️ Abyss → random stat growth (high risk / high reward)
🧿 EXPANDED ARTIFACT SYSTEM
More builds, more freedom
✔ New artifact slots added ✔ Ability to equip multiple artifacts simultaneously ✔ Greater build variety and synergy potential
🏰 TOWER OF MARTYRDOM — FULL REDESIGN
New structure, improved pacing
✔ Replaced multiple small maps with one large, continuous map ✔ Removed repetitive floor-based structure ✔ Automatic progression after each battle victory ✔ New distinct atmosphere for the dungeon ✔ Removed map enemies to focus entirely on combat encounters
🖱️ CONTROL CHANGES
More precision, less friction
✔ Removed mouse-based movement (click-to-move) ✔ Game now focuses on keyboard and controller ✔ Mouse is now used for:
Menu navigation
Lantern control
⚙️ GENERAL OPTIMIZATION
Lighter and more stable
✔ Game assets optimized ✔ ~10% reduction in RAM usage ✔ Improved performance on low-end systems ✔ Better stability during long sessions
🧪 QUALITY OF LIFE (QoL)
✔ Potion side-effect chance reduced (100% → 50%) ✔ Removed fast dialogue skipping by holding Enter ✔ Added mini combat tutorial at the mine entrance ✔ UI adjustments across multiple menus ✔ Improved overall visual clarity
🧭 INTERFACE & HUD
✔ Stamina bar has been hidden from the HUD
The stamina system still functions exactly the same
✔ Cleaner screen presentation ✔ Reduced visual clutter
🧩 BUG FIXES & STABILITY
✔ Fixed save/load system inconsistencies ✔ Fixed an issue where boss ultimate environment effects would reappear incorrectly after opening menus during combat ✔ Fixed tutorial trigger issues ✔ Fixed minigame transition bugs ✔ Multiple minor bug fixes across systems
✦ DEVELOPER NOTE
This update focuses on strengthening the game across multiple areas:
More fluid and consistent combat
Reduced system abuse and imbalance
Improved visual clarity
Greater player freedom in builds
Stronger identity from the very beginning
💬 Thank you for all the feedback and support. This update is a direct result of the community’s input.
Source
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