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Steam News21 April 20262mo ago

✦ TALES OF MIRAVIA — UPDATE 1.08 ✦

🔥 A Better Beginning. A Fairer Combat. A More Polished Experience. Version 1.08 introduces a major update focused on balance, narrative, performance, quality of life, combat fluidity, and player customization.

Full notes

Full Tales Of Miravia update

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What changed

1 fix6 additions15 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Maps
changed🔥 A Better Beginning. A Fairer Combat. A More Polished Experience.Version 1.08 introduces a major update focused on balance, narrative, performance, quality of life, combat fluidity, and player customization . This patch refines core systems to deliver a more cohesive, dynamic, and stable experience from early game to late combat.
changed⚔️ COMBAT REBALANCING✔ Global rebalance of battle events , reducing their overall impact ✔ Adjustments to effects like Withering to prevent repetitive or dominant strategies ✔ Revitalization system reworked to avoid excessive healing on high-HP enemies ✔ Increased base HP for all characters , improving overall combat stability
changed⚡ 💥 CTB Speed Adjustments✔ Speed formulas adjusted to be more responsive to AGI ✔ Smoother and more continuous turn flow ✔ Reduced impact of abilities that slowed combat excessively ✔ Faster and more natural transitions between actions
changed🧠 ⚔️ Turn Order (Timeline)✔ Faster and more accurate timeline updates ✔ Improved visibility of the active turn ✔ Reduced visual clutter ✔ Increased stability when multiple units have similar speed
changed🎭 🖼️ Visual Adjustments (Combat UI)✔ Optimized use of character portraits (facesets) ✔ Cleaner timeline interface ✔ Improved proportions and readability ✔ Better clarity during fast-paced battles
changed🧩 🔥 Overall Combat Experience✔ Reduced unnecessary pauses between actions ✔ Improved continuity between ally and enemy turns ✔ Better responsiveness to player input ✔ Reduced downtime between decisions
✔ Potion side-effect chance reduced (100%50%✔ Potion side-effect chance reduced ( decreased, nerf

🔥 A Better Beginning. A Fairer Combat. A More Polished Experience.

Version 1.08 introduces a major update focused on balance, narrative, performance, quality of life, combat fluidity, and player customization. This patch refines core systems to deliver a more cohesive, dynamic, and stable experience from early game to late combat.

⚔️ COMBAT REBALANCING

More strategy, less abuse

✔ Global rebalance of battle events, reducing their overall impact ✔ Adjustments to effects like Withering to prevent repetitive or dominant strategies ✔ Revitalization system reworked to avoid excessive healing on high-HP enemies ✔ Increased base HP for all characters, improving overall combat stability

⚔️ COMBAT SYSTEM — FLOW & SPEED

⚡ 💥 CTB Speed Adjustments

✔ Speed formulas adjusted to be more responsive to AGI ✔ Smoother and more continuous turn flow ✔ Reduced impact of abilities that slowed combat excessively ✔ Faster and more natural transitions between actions

🧠 ⚔️ Turn Order (Timeline)

✔ Faster and more accurate timeline updates ✔ Improved visibility of the active turn ✔ Reduced visual clutter ✔ Increased stability when multiple units have similar speed

🎭 🖼️ Visual Adjustments (Combat UI)

✔ Optimized use of character portraits (facesets) ✔ Cleaner timeline interface ✔ Improved proportions and readability ✔ Better clarity during fast-paced battles

🧩 🔥 Overall Combat Experience

✔ Reduced unnecessary pauses between actions ✔ Improved continuity between ally and enemy turns ✔ Better responsiveness to player input ✔ Reduced downtime between decisions

🎬 FULLY REDESIGNED INTRODUCTION

Better pacing, stronger identity

✔ Introduction completely rewritten ✔ New sarcastic, meta narrator aligned with the game’s tone ✔ Protagonist now has a more defined personality ✔ Improved transition between narrative and gameplay

🎮 INTRO SYSTEM

You choose how to start

✔ Option to play the full introduction ✔ Option to skip directly into gameplay ✔ Both paths maintain narrative consistency

🆕 “JUDGMENT OF DESTINY” SYSTEM

Every run starts differently

✔ Random starting weapon upon new game ✔ Lower base power than shop weapons ✔ Scales with character level ✔ Defines unique playstyles from the beginning

⚔️ STARTING BLADES

🌊 Leviathan → scaling damage over time ❤️ Halcyon → significantly increased max HP and survivability ✨ Lumina → magic defense 🪨 Argos → physical defense ☠️ Abyss → random stat growth (high risk / high reward)

🧿 EXPANDED ARTIFACT SYSTEM

More builds, more freedom

✔ New artifact slots added ✔ Ability to equip multiple artifacts simultaneously ✔ Greater build variety and synergy potential

🏰 TOWER OF MARTYRDOM — FULL REDESIGN

New structure, improved pacing

✔ Replaced multiple small maps with one large, continuous map ✔ Removed repetitive floor-based structure ✔ Automatic progression after each battle victory ✔ New distinct atmosphere for the dungeon ✔ Removed map enemies to focus entirely on combat encounters

🖱️ CONTROL CHANGES

More precision, less friction

✔ Removed mouse-based movement (click-to-move) ✔ Game now focuses on keyboard and controller ✔ Mouse is now used for:

  • Menu navigation

  • Lantern control

⚙️ GENERAL OPTIMIZATION

Lighter and more stable

✔ Game assets optimized ✔ ~10% reduction in RAM usage ✔ Improved performance on low-end systems ✔ Better stability during long sessions

🧪 QUALITY OF LIFE (QoL)

✔ Potion side-effect chance reduced (100% → 50%) ✔ Removed fast dialogue skipping by holding Enter ✔ Added mini combat tutorial at the mine entrance ✔ UI adjustments across multiple menus ✔ Improved overall visual clarity

🧭 INTERFACE & HUD

✔ Stamina bar has been hidden from the HUD

  • The stamina system still functions exactly the same

✔ Cleaner screen presentation ✔ Reduced visual clutter

🧩 BUG FIXES & STABILITY

✔ Fixed save/load system inconsistencies ✔ Fixed an issue where boss ultimate environment effects would reappear incorrectly after opening menus during combat ✔ Fixed tutorial trigger issues ✔ Fixed minigame transition bugs ✔ Multiple minor bug fixes across systems

✦ DEVELOPER NOTE

This update focuses on strengthening the game across multiple areas:

  • More fluid and consistent combat

  • Reduced system abuse and imbalance

  • Improved visual clarity

  • Greater player freedom in builds

  • Stronger identity from the very beginning

💬 Thank you for all the feedback and support. This update is a direct result of the community’s input.

Source

Steam News / 21 April 2026

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