Full notes
Full Tales Of Miravia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Performance
- Maps
- Balance
- Events
⚙️ SUMMARY OF CHANGES
Version 1.10 focuses on improving overall stability, optimizing performance, and refining multiple game systems, alongside balance adjustments, UI improvements, and exploration changes.
🧩 FIXES
✔ Fixed an issue where Lishana, Amuneth, and Zephyra would randomly change tone like common enemies during duels ✔ Fixed an issue where bosses were not activating their ultimate abilities, affecting combat flow
⚔️ COMBAT & BALANCE
✔ Adjusted enemy Agility to restore a healthier turn flow ✔ Optimized action parameters for both enemies and allies for better performance and consistency ✔ Increased Amuneth’s base healing power in playable mode
🧭 OVERWORLD ENEMY SYSTEM — REWORK
✔ Redesigned overworld enemy behavior based on player feedback
✔ Now:
Enemies may chase the player, but do not initiate combat automatically
Combat only starts if the player attacks first
Limited to 1 enemy per map in specific areas
✔ Rebalanced system:
Enemies are more durable
Significantly increased rewards (Draken and experience)
✔ Tutorial updated to explain this new system
🏰 TOWER OF MARTYRDOM
✔ Stealing from enemies inside the tower has been disabled ✔ Players must now approach this content with preparation
✔ Added more item chests throughout the tower ✔ Trap chests now include a subtle screen shake effect when interacted with
🧠 Boss: Nalrith
✔ New mechanic added to his ultimate ability:
Deals low damage
Applies Auto Battle status
✔ Effect:
The affected character loses control temporarily
Actions are executed automatically during the effect
🔊 PERFORMANCE & OPTIMIZATION
✔ Implemented lossless audio compression ✔ Approximate 20% reduction in total game size
✔ Performed a major internal cleanup, removing unnecessary assets and processes
✔ Overall improvements:
Faster loading times
Lower RAM usage
Reduced CPU load
Increased overall stability
Noticeably better performance compared to previous versions
🎨 UI & VISUAL EXPERIENCE
✔ Complete redesign of the Options Menu ✔ Improved categorization for clearer navigation ✔ Visually polished interface with icons for better readability ✔ Prepared for future expansion with additional options
New options added
✔ Menu button is now fixed in the top position ✔ Removed the option to move it
✔ New option to show or hide the on-screen menu button
✔ New option: remember battle commands between turns
✔ New UI customization option:
Adjust interface colors using RGB values
✔ New advanced option: modify battle animation speed
🎨 COMBAT UI
✔ Improved interface displaying attack and defense for enemies and allies ✔ Adjustments to the turn order display to reduce visual clutter ✔ Better readability of the combat HUD
🎬 ANIMATIONS
✔ Adjustments to some enemy animations ✔ Improved visual consistency and smoothness in combat
🔇 AUDIO — EXPERIENCE ADJUSTMENTS
✔ Removed sound effects when stamina is depleted or restored
✔ These were no longer necessary, as:
The system is clearly represented visually
Recovery is noticeable through character movement
✔ Cleaner audio experience with less unnecessary noise
⚠️ COMPATIBILITY NOTE
✔ Steam Overlay (Shift + Tab) may not function properly
✔ This is not a Tales of Miravia issue ✔ It is caused by incompatibilities between Steam Overlay and the Electron engine
✔ The game engine updates more frequently than the Steam SDK, which can cause temporary compatibility issues
✔ This does not affect the core gameplay experience ✔ It will be revisited once Steam improves compatibility
✦ FINAL RESULT
✔ More optimized and lightweight game ✔ Improved overall performance ✔ Better combat balance ✔ Clearer exploration systems ✔ More modern and customizable interface ✔ More consistent and stable systems
💬 Miravia now not only plays better… it runs smoother too. 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
