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Steam News12 April 20262mo ago

✦ UPDATE 1.06 — TALES OF MIRAVIA ✦

─── Fullscreen rework, class balance & UI improvements patch ─── ⚠️ This update advances the game to version 1.06. It introduces major improvements to display handling, class systems, and interface polish.

Full notes

Full Tales Of Miravia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes2 removals
  • Performance
  • Gameplay
  • UI and audio
fixed⚙️ Display & Performance (Fullscreen Rework)Fixed an issue where entering fullscreen mode on certain systems could generate performance lag.
removed⚙️ Display & Performance (Fullscreen Rework)Disabled windowed mode toggle via F11 to prevent unstable display switching.
removed⚙️ Display & Performance (Fullscreen Rework)Removed traditional fullscreen mode.
changed⚙️ Display & Performance (Fullscreen Rework)The game now runs exclusively in borderless fullscreen windowed mode , automatically applied on launch. This change prevents external OS-level optimization interference that could cause performance drops or stuttering.
added⚔️ Class System & Legendary WeaponsIntroduced new Legendary Weapons designed specifically for mage-type classes .
changed⚔️ Class System & Legendary WeaponsPreviously, all classes shared sword-based legendary weapons, which created imbalance and design inconsistency.
number of visible items in shops1519number of visible items in shops increased, buff

─── Fullscreen rework, class balance & UI improvements patch ───

⚠️ This update advances the game to version 1.06. It introduces major improvements to display handling, class systems, and interface polish.

⚙️ Display & Performance (Fullscreen Rework)

  • Fixed an issue where entering fullscreen mode on certain systems could generate performance lag.

  • Disabled windowed mode toggle via F11 to prevent unstable display switching.

  • Removed traditional fullscreen mode.

  • The game now runs exclusively in borderless fullscreen windowed mode, automatically applied on launch.

    • This change prevents external OS-level optimization interference that could cause performance drops or stuttering.

⚔️ Class System & Legendary Weapons

  • Introduced new Legendary Weapons designed specifically for mage-type classes.

  • Previously, all classes shared sword-based legendary weapons, which created imbalance and design inconsistency.

  • Legendary weapons are now class-locked and role-appropriate, ensuring each class receives stats aligned with its intended gameplay style.

🛒 Shop & Economy UI

  • Increased the number of visible items in shops from 15 to 19 items, improving browsing variety and accessibility.

🎨 UI / Visual Improvements

  • Improved title screen visuals for a smoother and more polished presentation experience during game startup.

  • Enhanced background visuals across multiple menus for improved consistency, readability, and overall presentation quality.

🧠 System & Controls

  • Improved stability and behavior of the Alt + F4 exit function, making game closing more reliable and responsive.

✦ Developer Notes

This update focuses on eliminating external system interference, refining class identity through weapon design, and improving overall user interface clarity. The goal is a more stable and controlled gameplay environment where performance and design work in harmony.

Source

Steam News / 12 April 2026

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