Full notes
Full Tales Of Miravia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
⚔️ Balance & gameplay
Fixed an issue where Zerax would lose HP when leveling up at the first level.
Adjusted Lishana’s damage during her duel, reducing overall difficulty.
All characters can now equip legendary weapons.
🎞️ Animations & game flow
Removed an unnecessary animation from the Archfiend.
Faster respawn after death, reducing downtime.
Removed the “Special” option from the menu, as it no longer served a clear purpose.
🔊 Audio
Adjusted weather sound volumes, which were previously too loud.
🧩 Items, skills & economy
Reviewed and corrected accessories with inconsistent pricing.
Fixed typographical errors in several weapons.
Crystals now properly disappear when purified.
🌦️ World & lighting
Reduced the weather intensity to level 3 in Lubina Village and the Steep Path, improving visibility.
Improved lighting in several maps, resulting in a clearer and more consistent atmosphere.
⚙️ New graphics preset selector
Added a new menu before the title screen that allows players to select a graphics preset.
Available presets:
🚀 High Performance: optimized for low-end systems.
✨ Maximum Quality: enables all visual effects.
Each preset includes a clear description of the graphical options it modifies.
This system ensures that Tales of Miravia can be played smoothly on a wide range of hardware, regardless of system specifications.
Source
Changelog.gg summarizes and formats this update. How we read updates.
