Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
My minions,
The 6th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
Reworked Swift Hands to provide 4 "ready" slots
Update harmony/one-with-nature to do what it says it does
Blacfire Aegis damage now checks the highest of mind or spell power
Reduced Adept slightly to 1.5
Reduced Metaflow duration
Increased Torture Souls cost
Increased Rigor Mortis cost
Slightly reduced Invoke Darkness damage
Eternal Night healing only happens under 1 life
After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
Fixed Assemble to try and not use archers/mages if it can avoid it
Ogres in elvala are now big
Yeek npcs are now correctly classified as small
New visuals for Fallen
Fixed a bug with force using a talent at a specified level
If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
Summoned creatures are always worth 0 exp
Sludgenest walls-to-slime do not drop items
Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
Buff various talents nerfed incidentally in prior 1.7 changes. This is not buffing them in comparison to their power in 1.6, but rather returning them to 1.6 levels of strength.
Fixed Chant Adept and Chant Radiant values at level 1
Fixed a possible recursion in damage type changing code
Fixed Lichform quest description
Multicaster can correctly only proc once (twice with orb) per turn
Aether Avatar correctly removes physical and magical effects
Spikes of Decrepitude only works on foes you can see
Playing in the Ring of Blood is a heinous act
Splatter Sigils respects blind immunity
No save for pure-damage bleed effects
Darkside abilities a specify their damage type
Cursed abilities are correctly marked as mind powers
Self-Destruction appears in the damage log
Category points spent to improve mastery are transferred or refunded.
New resolvers.register_callbacks to place callback directly onto actors
Fixed the arena quest. Woops!
Now go test and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
