Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Security
- Fixes
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 !
This release adds a new class and a new class evolution, amongst other updates, fixes and balances !
Don't forget to help ToME on Patreon too if you wish !
Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
Add chat portraits to many things
Add zone max level to tooltip and adjust levels for difficulty (if applicable)
Allow Steady Shot triggered via Shoot to apply Marked
Dirges update mastery correctly
Feed and Fed Upon properly ignore absolute resistance
Fix a bug with Garrote
Fix AI targeting of friendly actors, preventing them once again from toasting their friends
Fix alt tier1 zones having a different level range than non-alt tier1 zones
Fix Assasinate
Fix bone shield having non-integer cooldowns
Fix Brawler Attack Speed
Fix Cleansing Flames's tactical table
Fix description for Animate Blade
Fix Disengage being able to move through walls
Fix Energy Absorption
Fix Hymn Nocturnalist description
Fix Minotaur's Grand Arrival
Fix Shadows not Fading once they are immune to their summoner's damage
Fix Shattering Charge double crits
Fix talent level of chants & hymns boosted by difficulty twice
Fix Trap Priming
Fix twist the knife extending debuffs by non-integer amounts
Fix value displayed in damage log for Guardian Unity
Fix Vile Transplant effect limit
Fix wintry ego on shield not criting
forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
It is now possible to recall out of the Temporal Rift
It is now safe to digest a cursed shadow
Mirror images are removed on death
New chat dialog interface
New gfx for the Rune of Reflection
New skeleton's damage shield visuals
New Sun Paladin evolution: Avatar of a Distant Sun
New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
New Webs of Fate visual effect
Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
Prevent player from infinitely stacking Pestilence shield with enough action speed
Remove digging from a few more vaults
Slightly nerf pace yourself
Some UI updates (buttons, and such)
Split the effect of Brutalized and Stunned
Support inconstant resource drain, fixing the Fearscape and a few other talents
Take Down respects pin if the target is more than 1 tile away
Tentative fix for yeti's in EoR having fur sticking outside of their pants
Tune down a Boneyard and Corpse Explosion visuals
Update fixedart daggers to 50%str/50%dex dammod for knives
Update Seen by Arcane Eye to immediately reveal actors
Update targeting parameters for Kneecapper and Kill Shot
Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
Update many NPCs tiles
Update the face of most character dolls
Update translations
Upscale the size of many lore pictures
Fix Diseased Body crashing in some corner cases
Fix Eternal Suffering to not appear on NPCs
Update translations
Add portraits for various chats
Exoskeleton is now displayed behind weapons
Fix Emergency Steam Purge wrong range
Fix Innovation + Mastery update interaction
Fix rounding problem with some steamtech/sawmaiming talents
Make Furnace Vent open only if it is fully charged
Mecharachnid shows artifact tiles when worn instead of generic ones
Summons will now avoid targeting amakthel body parts
Update translations
Upscale lore pictures
Yetis are 100% less prude
Update Reality Fracture so rifts last for the full duration stated
Update translations
Have fun in Eyal!
Source
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