Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Fixes
- Security
My minions,
The 5th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Ok I promise this is the last time I slip a new evolution in a beta! But this one was ready, cool and already made so ... welcome Fallens! Class evolution of Sun Paladins, thanks a lot to Recaiden!
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
Buff the celestial/radiance tree
Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
Improve Pace Yourself
Slightly increase dammod for knives (45% str/45% dex -> 50% str/50% dex)
Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
Buff Dawn's Blade
Make Vor Pride's special vault have a slightly friendlier layout
Remove digging from all vaults that currently require digging
Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc
Fixed display issue with some languages in dialog boxes
Fixed Form and Function
Prevent learning traps from the library in Yiilkgur
Prodigies screen splits out evolutions from prodigies to better see them
Fixed npcs mistakenly thinking alternate Daikara lava is damaging
New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
Prevent getting prodigies you do not qualify for
Fixed some timetravel abuses
Changed Mindrot damage to happen on base turn but be increased global speed to compensate
Golem will correctly levelup when resurrected
Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers
Stone Fortress now applies half the effect when it is not activated by the racial ability
Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
Stone Warden's Shard is not affected by counterstrike
Buffed Stone Vines damage
When in combat, Call of the Mausoleum tooltip will show when the next free ghoul will come
Surge of Undeath now speeds up the next free ghoul of Call of the Mausoleum and increases the duration of Corpse Explosion and Putrescent Liquefaction
Putrescent Liquefaction only ever sacrifices at most 3 ghouls and gives one free turn in addition to the 3 per ghoul
Fixed swashbuckler ego keyword
Call of the Crypt ensures you never overcap skeletons, if you would due to the free mage/archer, a warrior is deleted and its soul refunded
Skeletons, Bone Giants, Ghouls and Dreads will unsummon if removing points in their talents so taht they are not supported anymore
Swapped Putrescent Liquefaction and Corpse Explosion
Fixed party display to not show the levelup icon for uncontrollable members
Fixed over-generous calculation in Self-Judgement
Chat files can now use << >> to make said text into italic green. Because I'm lazy.
Fixed Range Amplification Device from Embers of Rage to work correctly on hymns and some other
Aether Avatar penalty only triggers for spells
Equipping a belt of undeath or similar immediately stops suffocation
Dearth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!
Crippling Blight shows the fail% in the icon
Frigid Plunge damage fully ignores damage shield (because the wraith is inside)
Fungal Growth should work with effects that can merge (like Bloodbath)
Dread now learns its talents based on the spell level
Gorbat bamboo walls support displaying single tile walls
Fixed Cursed item curses from disappearing on level change
Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned
Clarify Torture Souls description
Eternal Night now also costs 2 souls to sustain
Swapped max souls increase from Reaping to Soul Leech and made Soul Leech nonrefundable
Chill of the Tomb radius scales more like other spells
Night Sphere description shows radius, and radius slightly increases at high level
Discarded Refuse now scales the number of effects affected by turns but no longer unsustains itself
Fixed Curse of Nightmare harrowing
Fixed Conveyance spells targeting
Disabled Korean and Japanese languages in the selector, they are not at all ready for support and were never meant to be selectable. Woops!
Now go test and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
