Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
My minions,
The second beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
This release brings a lot of little changes, fixes, balancing for the Necromancer, but some other goodies too! Of particular note is a new class evolution for Archmages (sorry I can't stop myself!), the High Thaumaturgist!
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
Fixed some more Possessors memory leaks
Fixed possessing various NPCs
Fixed using Multiply while assuming the form of a multiplying NPC (now it works!)
Fix Kinetic Surge to let you self-target even with only one foe around
Fixed Endless Woes disease and slow
Harkor'Zun is correctly classified as a demon
Metaflow now only boosts spell levels for some turns after activation
Fixed Slow effect merging with itself but not actually updating the speed
Swapped Necromancer talents that used callbackOnActBase for life threshold checks to callbackOnAct so that they account for faster players
Discarded Refuse can only be used in combat, unsustains when out of combat and sustain cost is changed to a casting cost. It is not meant to be left on but to be used as a cooldown
Swapped Black Ice and Chill of the Tomb
Increased Night Sphere damage and reduced Erupting Darkness damage
Lichform quest correctly consumes the fortress energy
Increased the life rating of bone giant summons
Golden Age of Necromancy is now 1 turn invulnerability (it was intended this way but I was dumb and didnt find a way to do it until now)
Fixed a small memory leak when visual hotkey feedback is enabled
Buff maulotaurs
Add revamped bandit fortress vault
Changed Adept to instead grant a flat +2 to all talent levels
Fixed Telmur Ruins being too full of light
Fix absolute resistance display in tooltips
Detonating Charge is greyed out if pinned
Shadowstep is greyed out when pinned
Prevent removing talent levels learnt from items
Fixed Attune Mindstar exploding when used with a shield
Prevent Bone Grab to be cast on oneself
Voidstalker cloaks correctly work only on foes
Fix shield's power being wrong in their name but right in their description
Greater checkerboard vaults should again have correct vault door entrances and revamped it to be smaller and have a boss in the middle
Fixed Misdirection and Curse of Nightmares
Corpse Explosion only works on Ghouls
Fix Gelid Host from damaging yourself
New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
Healing infusion can be used even at 0 healing factor (for the cure side of it)
Capped Scoundrel's Strategies to 100% crit penalty
Curse of Shrouds movement bonus now triggers when swapping places with an ally
Perilous Cliffs should not be overridden by meteors
Shadow Grab now uses spell speed
Tumble targeting can now be freely moved around
Fixed a couple of memory leaks.
Reduced damage on River of Souls somewhat
Master of Bones' Armoured Skeleton Warriors now always have a blink rune instead of a random one
Discarded Refuse is now instant-cast
Slightly reduced damage and increased radius on Across the Veil
Casting Dire Plague on foes already affected will not reduce the duration
Corselight disappears when the caster dies
Fixed a few skills that work on living things from working on Lich
When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
Fixed To The Grave
Health warning effect now accounts for negative life
Rime Wraith cooldown can not be altered
Corpselight can not be placed into walls
Fixed Frantic Summoning not actually giving the full speed reduction
Phase Summon correctly moves the camera
Fixed Call of the Mausoleum range description
Fixed Lich self-resurrect to work with minions too
Soul Leech can not apply to the summoner or self
Runed Bone Giants have gotten a little makeup
Lord of Skulls now has images for all possible bone giants
Assemble now makes eternal before heavy (so in order of size)
Gave a bonus for Dreads affected by Blighted Summoning
Hiemal Shield only affects 66.6% of the incoming damage when above 1 life, 100% when under
Fixed Neverending Unlife
Corpselight correctly checks for caster's position
Fixed Lich description saying they gain resistance cap
Lost life warning input disabler now counts both max life and max negative life
Putrescent Liquefaction does not damage allies anymore
Fixed Spectre talents to actually work (fun mistake, half their code was in the Lost Land code ;) )
Fix necrotic minions being able to receive items but not using them
Assemble correctly respects Lord of Skulls' right of uniqueness and will not merge it with the rest of the rabble!
Fix Cold Flames traps
Dreadmaster correctly learn disperse magic
Necromancers can now use the party orders to dismiss any minion
Added new hooks "PartyOrder:define" and "PartyOrder:execute"
Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )
Call of the Mausoleum summons a free ghoul a little more often
Surge of Undeath now also heals minions
Necrotic minions can only be healed by themselves, other necrotic minions or talents that are not powered by nature
Soul Leech does not affect your own minions
When Putrescent Liquefaction absorbs a dying ghoul/ghast, every two of them you'll get one soul back
Necromancer's Eternal Bone Giants now know Throw Bone
Lord of Skulls now grants effects more gradually and at the high end can now even affect a bone giant
Fixed Shatter Affliction rune description
Fixed Lich evolution not showing up anymore in the prodigies screen once learnt
Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)
WASD keys no longer affect negatively arrow keys
WASD keys now have a repeat function if if keep them pressed, just like normal keys do (the timing may bit a bit different from other keys as it can't be handled by the OS itself)
Fixed Zigur patrols crash
Fixed arena mode
Made the death code resilient to entities without name
Fixed a crash on reload when Draebor (and likely some others) is present on the level
New dispel framework, from now on do dispel effects as target:dispel(eff_or_t_id, source)
IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!
New "callbackOnResurrect", "callbackOnDispelled", "callbackOnDispel"
Now go test and have fun!
Source
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